Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

czystybeton

1
Posts
A member registered Apr 17, 2020

Recent community posts

following change to unequip CharacterClass.gd fixes inventory issues, at least those I found:


func unequip(item):#NEEDS REMAKING!!!!
    var duplicate = globals.check_duplicates(item.itembase, item.parts)
    if duplicate != null:
        var duplicate_item = state.items[duplicate]
        if duplicate_item.owner == null:
            if duplicate != item.id:
                duplicate_item.amount += 1
                item.amount = 0
                item.owner = null
            else:
                item.amount += 1
        duplicate_item.owner = null
    else:
        item.amount = 1
        item.owner = null
    for i in gear:
        if gear[i] == item.id:
            gear[i] = null
    #removing bonuses
    remove_stat_bonuses(item.bonusstats)
    
#    for i in item.bonusstats:
#        #self[i] -= item.bonusstats[i]
#        set(i, get(i) - item.bonusstats[i])
    
    var arr = find_eff_by_item(item.id)
    for e in arr:
        var eff = effects_pool.get_effect_by_id(e)
        eff.remove()
    recheck_effect_tag('recheck_item')
    #checkequipmenteffects