no </3 lmao was this on the ladder?
sphere
Creator of
Recent community posts
Thanks so much for testing, that's a big help to me. My hardware setup is kind of atypical, so sometimes godot windows builds won't run on my windows partition, but will run perfectly fine on arch thru GE proton.
We are fortunate that we aren't doing any OS-level stuff yet, so I figured if anything was going to fail on mac/linux it'd be graphics. I anticipate that this might change if we decide to make mobile or deck-verified builds (text input system prompting a keyboard, etc etc).
Small update: I tried running on older hardware/Win10 and I think the issue is that it's a build using Vulkan instead of OpenGL.
I tried to make an OpenGL build, but it broke pretty much every graphical asset in the main scene :(
I'll see what I can do about providing better compatibility in future releases. Sorry about this x.x
Somewhat similar: that one has to do with the dialogue system hogging the current camera. Since most of the progression is done through calling autoload functions thru dialogue, we're sometimes very narrowly dodging unintended conflicts.
I suspect the KEY-LO room one has to do with an errant call to kill the loading screen upon entry.
The ladder one, though, is kind of funny: it's just globally translating player position, but seems to go awry when it's interacted with while other inputs are active. I think I've built so many checks and timers around that exact glitch that, at this point, I should probably just rethink it entirely, lol.
Thanks so much for the bug reports, & for being supportive of THREE VERSES from the very beginning. I will make sure these are fixed :)
Oh no! I appreciate you being charitable despite some pretty big bugs :') My sincere apologies.
I also appreciate you being detailed.
I'm gonna look into both of these today;
The ladder bug I'm aware of / have struggled with a bit, but will properly solve now.
The KEY-LO room entrance crash -- I have not experienced yet, but I'll try to replicate it. I've at least got a suspicion what could be causing it.
Thanks again, luv
sphere
Thank you ! @desktop_trash made the gargoyle battles. Our next project we've discussed working on together is a more straightforward RPG, so if nothing else you will one day have a spiritual sequel <3