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A member registered Jul 10, 2023 · View creator page →

Creator of

Recent community posts

I Love You

thank you :) <3

much appreciated :) was playing smt1 recently and thinking about our fight theme. desktop_trash made both the battle mechanics and the battle music; she totally nailed it

thanks for playing, and for the kind words <3

thank u angel kero <3

There's no save function (didnt have time hehe). I'm glad you enjoyed the game :)

The Third Mind doesn't contain the unabridged permutation. I took some quick photo scans and uploaded them here.

Thank you ! @desktop_trash made the gargoyle battles. Our next project we've discussed working on together is a more straightforward RPG, so if nothing else you will one day have a spiritual sequel <3

I'm glad you think so! I think I will try to expand that idea more in the next thing I work on. there was something that felt nice about it, like etrian odyssey or phantom hourglass maps on the DS. one of my favorite parts of watching playthroughs was seeing how people used the notepad.

thanks so much :)

This is truly special.

<3

replying to myself to say they are stupid for not liking this game

i love dosogy i love toma i love this game

thank you my friend <3

high praise from the GOAT herself :')

Oh hell yeah, I had to get that track for the part I made; it's one of my favorites Gecko has ever done. it's called rosicurian crosses.

i think one of the last things i added was that transformation cutscene where the building turns into a tree LOL, so that's definitely an area i have had trouble making clear ;)

it was a joy seeing you play, tsuneko!! <3

truly honored to read this. i'm glad it clicks for you; we put a lot of ourselves into this lil game. thank you for playing & sharing your thoughts :)

Great work to you and your team; I'm happy to see this taking off :-)

thank you so much for your thoughtful comment; i'm happy you enjoyed the game :)

i appreciate you <3

update: i have played this game for maybe five hours and i am astonished

i know the feeling hehe

very nice audiovisual experience. i really love the little secret windows in the gallery. there's also something charming about the player character; it feels foreign in the way that LSD's player character feels foreign. i like it. i must note that i got overzealous eating tide pods in the endless plane area and crashed the game.

i'm in a big field

with all my friends

:)

this has been a joy to play. it is very difficult to imagine designing a world like this. i'm learning the contours of it just by experience, and it's difficult to put into words. but it feels more than anything like how one comes to know a dream.

really cool!! i love old character generator screens. your titlecard makes me think of this Sharon Hayes piece:

LOVE your illustrations

excellent style, and really lovely typeface choice. i really dig restorations of old 'arabesque' types (motter femina, davida, crayonette, etc) and they all work very well here.

stoked to try this out. i'm not really literate in 2D art terminology so forgive me, but the resolution and line weight of the drawings make me think of pc98 illustrations. so cool :)

seconds in and i'm already blowing darts --

excellent

WHOA my co-dev and i were gushing about your game the other day; awesome to see this here :)

So excited :)

we will do our best! thanks again for your thoughts :)

thank you so much :)

they might've been intentional -- the cashier's dialogue, for instance, kind of reads like a typo, because he's reciting a permutation poem (or reading from all possible permutations of words in a given sentence)

the idea was that this might be a hint for the verse he needed, as his is one that isn't exactly grammatically sound.

but i've heard the confusion sentiment from a few folks, so i must chalk that up to an experiment that didn't quite pan out correctly ;-)

thank you for your kind words & feedback, & for playing our little game. <3

hell yeah this rules \m/