yeah... you literally can't, at least in the current builds. the woman only have "absolutely insane" or humongous breasts and hips. I get that a lot of man want to see that, but "big" in real life is something like a D cup. E size area is something like "the biggest breast in europe". F and bigger is the minimum. Also (because proportions) the breasts come with a fitting hip size, but the waist is small which makes all these girls look like a 14 year old girl with breast of a 200kg woman, which is exactly what my critique was pointed at. the PROPORTIONS do not match. Beauty in real life is felt as beautiful, because proportions do match (you can read scientific articles about this if you like to, but I would advise not to, because its a lot of boring maths).
d3x84
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that is true, but A LOT of "top seller games" in this genre don't exaggerate proportions as extreme as this game does. Why? Because people in real life exist who are actually 3D Artists in real life AND are married and do know what they are talking about. For example: I guess the characters are made in DAZ3D. Not sure which base body it is but could be likely some Gen2. Reason? Posing in DAZ3D is not as quircky is in Blender and A LOT of 3D VN Artists use it, because most Asset sellers have a clauses that allows people to use these assets in VNs without any crazy conditions. Usually you have to pay extra for commercial use of payed assets or you have to create them from scratch which is a HUGE pain as a small team (ESPECIALLY hair). You could use a DAZ3D to Blender workflow which would end up in a lot better looking final renders (Because better shadow penumbras and better calculations of light energy conservation), but posing daz characters in Blender is pretty slow because of the RIG / the diffeomorphic add on. On top: Blender now has a Asset Libary that has support for saving poses, but that (likely) wasnt the case when pre production of this game startet. In terms of "preferences" there is much more to consider. For example often anime characters have arms that are about as long as the hip (observe it in anime yourself)(arm lenght should be about half of the tight in length) , which even made its way into modern 3D Rendered anime (which look like 2D but are made in 3D). All of the characters usually are posed in a "hollow back" position to make the breast / ass look bigger... woman in real life would suffer from this and likely would need some form of walking aid after a couple years. Shall I go on? THe moral of the story is: You can make good Porn games without F - J size Breasts that are as big as 1-2 human heads (which is for example the case for Penelope and Nancy)
Most female characters in this game are not beautifull which is my point. Take a look at Nancys and Penelopes proportions. This is meant to be sexy? Are you kidding me? Sexy woman in real life have proportions like a classic Coca Cola Glass bottle (the small one). The female body has a suttle and round flow to it (yes I visited anatomy classes and let me tell you they are boring). Nancy and Penelope (and other characters) have proportions of 2 pyramids on top of each other like |><|. Not even Anime does exaggerate proportions like this (at least 99%) and that fact should tell you all you need to know. Most people in rl tend to say 90 - 60 -90 cms are "optimal" proportions for a reason. I bet the proportions on a lot of characters in the game are 120 - 40/50 - 120.
I played threw the game twice now. I like the story, the music and the sound but: From my point of view (almost) all the female characters are ugly AF. Even half of the breast size would be considered big in real life and the hip width on some characters is simply insane. On top of this the MC makes comments like "her thin waist" and I am like "which drugs are you taking?". The characters have hips like a 200kg women in RL would have, with I-CUP breast sizes and waists of 14 year old girls. On top of this some of the character designs are not really... believable. Example: (I don't want to spoil in the comments) but... "the nerdy girl" should look like a nerdy girl if you ask me. Glasses, Headphones, Nerd culture clothing, (maybe muted colors) etc. Her character design is "hot model with the sports abilities of a olympic gold medal winner". There was obviously a lot of thought put into this game, but sadly not into how the characters should look like or how a "person with character traits XYZ would get dressed and express themselves". Also: Skin Materials and rendering is not the strongsuit of the engine that was used (some skins of characters look silver prbly because some metal shader stuff was used instead of roughness/specularity?? to make the skin "shiny in a certain way"). Some of the renders look like they were screenshots made in source engine because the lighting is this bad (granted the lighting in the virtual world is mostly good or fine). I would suggest rendering in Blender especially after the rasterization engine "EVEEE" got a massive upgrade lately and reduce the exaggerated proportions for the next game a bit, especially for characters that are meant to have a "sporty theme". For example the characters in the virtual world could have more exaggerated proportions while "the real ones" could have more "normal " proportions.
Since the positive sides of the game already have been mentioned a lot, I want to bring up something else: Lighting is not the strongsuit of this game (the real world scenes). Many scenes do not have a lot of contrast or to put in different words: A lot of scenes lack shadowed areas where they should be.(For examaple the opening. All the buildings look the same in terms of lighting... flat) . I am a 3D Artist myself and my eye likely sees things that most people simply don't.