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da pwo

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A member registered Dec 28, 2021 · View creator page →

Creator of

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i feel like still supporting 32 bit but deprecating opengl 2.1 is unlikely

forgot to make a review until now, i played this quite a bit ago cause a friend of mine that apparently knew you or something sent me it. it was very fun and reminded me of celeste, i beat the whole thing up until the bonus levels, it was very enjoyable though i think that the torches take a bit too long to light up again and while there is constant stuttering, i think its more the fault of godot not having the ability to precompile shaders yet. i also think you should make all the trigger buttons trigger the spear, not just the small left one. i played using a desktop with an i9 amd radeon, and endeavouros linux using wine (the native port didnt exist at the time but i did go and try it and it worked perfectly, even recodnised what i did on the windows version somehow) i see a very good future for this game. also i should probably mention that your discord server link expired, maybe try putting a permanent one there instead.

i mean if they updated the game to the newer godot version (which is very possible) a 32 bit version wouldnt be an option, and also if your trying to use an old pc for modern use then a 32 bit linux version would be more beneficial

32 bit support on godot is being deprecated anyways

only if the laptop has an x86_64 cpu archetecture

when was it made, 64 bit became standard in 2008

how old is your pc to have a 32 bit cpu

hes just scared of being alone

isnt every pc nowadays 64 bit?

fat disabled, that worked for me

its quite the opposite for me, only the fat disabled works on twilight, but maybe its different for original ds and not 2ds

Borger

try the fat disabled version, i had the same issue on 2ds twilight menu but it worked on the other version

(1 edit)

please avoid playing the android version for a bit as there is currently an issue with the mobile controls. i will fix this whenever i feel like it

ok but why should he care? he aint gonna go and completely remake the game in another programming language cause he doesnt NEED to

The copyright laws for mobile games are broken.

(1 edit)

I know that android is easier, while iOS is very difficult for indie devs. For a Google developer account, it's 25 USD and it's permanent, but iOS normally requires a Mac to compile and costs 99 USD a year to keep apps available, and unlike android where you can install APK files from unknown sources, to install IPA files on iOS you need to jailbreak the system. Don't worry as only 1 fourth of the mobile community uses iOS devices, and if they have the money for one, they can probably get an Android too.

Do you plan on making a mobile version?

Sus

It also costs 99$ a year because since apple users are rich they expect the devs to be too!

They would need to extremely compress the models so it isn't 2gb and instead make it at least 50mb

is there a video on this?

how would you even run the game on chromebook?

wowthatwasrllycool

im pretty good at the game now! 10/10 very addicting and THIC

wishlist on steam now, GAMERS

get a 64 bit version of windows

suprisingly hard, but good

the less digital trash, the more memory on the internet!

can there be a linux and mac version?

little graphical bug on linux, but its probably because my pc isnt that great, but its still playable!