That was quick! I am gonna test it later and will let you know! Thanks!
Update/Edit:
Can't flash my cart with the tools at my disposal, but running it from an Everdrive on my DMG worked now :)
Thanks!
Looking very, very good so far and the main mechanics seem to work (water refill, drinking, maggot-generation, eating). It oozes the nostalgic feelings for the original :)
Some things I noticed:
Returning back to the first city, I can't correctly move anymore, character is basically flying in highspeed through the cityscape and controls do not work as intended.
The wood item (?) is not visible when in "hand". Clicking picks it up and places it fine, but while the other items are "carried", this one is not.
Drinking beyond a 9 days fill will set the counter to 0 instead of 10 (but works as 10, so it's probably just a bug in the menu.
Hi Ted, as promised via Twitter, please find some thoughts and comments about your game below (I think this page is better suited for feedback). I have recently completed the game via my Kickstarter cartridge and did enjoy it very much, but I think there might be some points to consider for upcoming projects (or if you feel like amending them in this) :)
- I love the music, but the looping sometimes seems to be off. Apart from the title screen (where, at a certain point, it devolves into a contiouus beeping), this happened specifically early on in the antenna area, were I assume the game expected me to leave quicker than I did. At least it got eerily silent while I read the notes in that room during the evacuation scene :)
- You should probably look into having someone proofread the English. While I never struggled to understand what was going on, it sometimes felt weird and sometimes outright off. For a game as story-centric as yours, this is a major drawback in my opinion.
- The story was very interesting to follow, but felt a bit rushed at the end (but maybe that's for a successor to tackle) - I wouldn't have minded reading MORE and playing LESS, I felt your game is very much a visual novel anyway :)
- In regards to that "playing LESS" above: I felt the more gamey elements (jump & runs, and such) were the least fun. This may be partially due to the relatively weak controls (the jumping, swimming, or spaceship chase for example) potentially coming from GBStudio, but generally saying, those could use some more work. Thankfully those sequences are nice and short :)
- That being said, though, your checkpoints (especially in the early half of the game) are awfully set :-D I had to retry the Mars caves and swimming scenes a couple of times, and it was extremely annoying to read through the introdcution and password screens every single time - might be worth thinking about chaning the checkpoints to AFTER these text boxes (by the way, that includes the killer-crab scene, where trial & error is basically unavoidable) :)
All that being said now, I still enjoyed the game very much, I liked following the story and meeting the characters, I think me saying I would have loved to read MORE (in-game) about the universe is telltale on that, so great work and thank you very much! :)
Finished the first house in Bulb, an so far I really enjoy the gameplay and graphics, both are great & clear - and after getting used to the "darkness" mechanic it's quite an entertaining concept! I can see that carrying the game for a couple of houses. My main gripe so far would be the music, which could really use some work, I do feel it gets annoying relatively fast, unfortunately. A good soundtrack would go a long way in improving this to one of the better Indie-releases!
This is a great entry worthy of a full (physical!) release, great idea, perfectly executed with great graphics, good controls, not to mention the nice touch with an engaging story.
I just need to break away from it for now as I see this will take me more time to invest in it, but there's still many games in the Compo to try.
Great work! 👍