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dAcid

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A member registered May 27, 2016 · View creator page →

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a complete package, very small and simple, and done well

it is fun tormenting the little duck, not actually eating it, but watching it run for its life

quite polished, nice visuals. it would be nice to get earlier warning on the incoming rocks

Thanks for the feedback, we intend to keep working on the game after the jam finishes, so this is very useful.

There are shadows to indicate falling rocks, but I agree they aren't obvious enough. You clear rocks by pressing E on the big ones to break them into 2 and then throw the small ones off the side

(1 edit)

Very good visuals, nice music choice. I could do with knowing which way to go after respawning, as its very easy to get disoriented  

(I wasn't able to complete it because the blue light got stuck at its starting position after I died a couple times in the 300m open ocean)

Nice colours. Levels feel a bit claustrophobic at times. I do like the open bits more where you're going fast alongside the bullets.

Very fun! I like the last level the most, as it requires you to dodge and strategically come in for attacks, where as the previous ones could be beaten by spamming eggs before the enemies started moving

I got to the end! There were times when there wasn't enough enemies to shoot, but it got fun towards the end where I was being swarmed and had to dodge all the projectiles.

The particle effects are pretty good, as are the sprites.

This was made with a team of 3: 

Amazing art - @thefrayingthread on Instagram,

Character programming & animation control - ASmallFish,

Rock spawning and interaction scripts - dAcid

(3 edits)

This was made with a team of 3: 

Amazing art - @thefrayingthread on Instagram,

Character programming & animation control - ASmallFish,

Rock spawning and interaction scripts - dAcid

You are Sud, you are at the bottom of an elevator shaft, with rocks falling from above. Keep your elevator platform running smoothly by clearing rocks from it and chucking them off the side. Protect your duck by moving it out of harm's way. Don’t let one rock fall on top of another.

How to play:

A & D for movement

E for grab/Interact


How to win:

Reach the top of the shaft with your duck


How to lose:

Allow rocks to pile up on top of each  other, breaking the platform

Get crushed by a falling rock

Through inaction allow you duck to get crushed