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Daepo Corp.

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A member registered Jul 13, 2020 · View creator page →

Creator of

Recent community posts

Thank you very much ! :)

3D and 2D but I am mostly into 3D

No, not yet, mostly written

Hi, 

Glad to see that you're still around. Unfortunately, for the moment, I have a lots of work to do with my studies so it's impossible for me to keep working on it. But when I'll be on holidays, I'll get back to work.

The gameplay has been improved since, the graphism too, I also reworked some songs and the story is nearly full written but I still have a lots of work to do on the game.

Thank you for your support :)

Hey, here it is : https://www.facebook.com/DaedalvsDesign/photos/633237376801204

It's an old fan art I did some years ago as a school project, glad you like it

The track is finally out !


Hey !
It's pretty strange but I already changed some things in the code, we will see if it works in the final version of the game !

I understand the fact there's nothing that happen in the game, that's why I keep working on it, on the lore, the graphism, etc.

But thank you very much  for you review :)

Hey ! Sorry, the music is by  Suffren but still not out. It will be on his next album if I remember correctly :)

Hey ! The song from the radio is not out yet, if I remember correctly, it's in his next album that might be out soon :)

Hey, thank you very much for playing !
The game is still in development, I'm improving the graphism, the lore, etc :)

Glad you liked it

Hey man, 

Thank you very much, I posted a comment on your video :)

For the music, the OSTs are available with the game, click on the download button, you'll be able to choose the file your want !

Hey, thank you very much for your comment and for playing ! :)

Yes, I did the last scene pretty quickly :/ but it was mainly for the meaning !
I'm glad you were scared, a lots of people were scared with it's first appearcance ahah

What issues took you out of the experience except the ones you told me ? I'm actually working on a big update so I take notes as much as I can.

Thanks again !

Ahah everyone seems to like his tiny foot !
Süffren is the artist name of my friend who did the songs on the radio and the credit one too :)

Thank you for playing it !

Hey ! Thank you very much for playing and for the feedback ! I really appreciate

So, yeah I'm not really into jumpscares, I avoid that but I find cool that things like at the end of your video (which made me really laugh ahah) works on some people !

For the radio music I had a lots of comments and I agree with you and I already lowered the volume for the future update.
It was a choice I made because, I like the contrast we have between when the music is on and the complete silence when we turn it off :)

For RC, I see that someone found what it means in your comment section !

Thank you again !

Hi ! Thank you very much for playing my game and taking your time for a feedback.

First of all, I'm alone at Daedalvs Studio. It's my studio and I did everything in the game except 2 posters and the 2 tracks of the radio and the end credit track which are by friends.

For the cardboxes and the rest, I wanted to let people theories about the game and what they thought about it even if there's a little story behind all cardboxes/monster.
And you nailed it ! Just, at the end the monster don't kill the character, it was a way to say that he is part of us. The character always move out to escape his problems in life and never try to resolves these. Wherever you go, your problems will always be there with you if you don't solve these. :)

For the name of the application, it might be because I packaged it as a developper version and not "shipping" version. I'll correct that for the update !

For the monster, I wanted to show him early because the game is a walking sim and you play it for like 5 minutes, so I wanted that some stuff append sometimes.
Anyway, it's a really short game I did in 2 weeks so I tried to put some event in the game, event minor ones. But there will be some changes in the future update as I said before.

But generally, I'm ok with you, it's better not to show the monster so early in a game

Finally, I didn't meant to create a PT-ish game, I did this loop to destabilize the player/character always to say that he can't escape everything for the rest of his life.

As I said (again) before, I am working on a big update with better textures/3d models and expand/work more on the lore. There will be more notes  to explain more things with the monsters, the parents and the character.

Again, thank you very much for the feedback !

Hey, thanks for playing ! 

So, RC means "rez-de-chaussée" in french (Ground Floor) !

And for the meaning, it's a representation of trying to escape problems by moving out from apartment to another. The boxes represent the fact to move out and the creature, the allegorie. These will always be there with you if you don't try to solves these problems you have instead of flee. :)

So, it was on purpose the fact the fridge was turned but not intentional that it was back to normal in the level after ahah

Great video !

Thanks for playing !

For the cardboxes, it's a way to represent the fact to move out. When we think about a boxes, generally, we think about that, that's why I used boxes. The game is a representation of trying to escape problems by moving out again and again.

Thanks for playing !

I prefer old horror movies too but there's some cool new horror movies too (like Hereditary), just not as much as the old ones

And you're the first one to understand that there's a towel on the mirror to not look at ourself. Generally peoples don't understand

Also, shame you missed something through the window during the last level before the cinematic ;)

I'm glad you liked the game and the atmosphere !
I'm actually working on a big update since the Game Jam is finished.

And for your interpretation, you're really really  near the meaning :)


Great video

Hey, sorry for this issue. Honestly, I really don't know where it can come from. The game work on many others computer but I didn't optimizedit so it can come from here.

But for the update I'll try to optimize it as much as I can and put settings too !

I can understand, I absolutely didn't optimize it, but it's strange since it worked on many others PC.

Sure but I wanted to try and I'm glad to have finish a little game for a game jam.
Now I have more time so I can work better on it !

Thanks for playing man !
I try to avoid  jumpscares and build atmospheres.
Also, RC means "rez-de-chaussée" in french (Ground Floor)

Hey ! I saw your video some days ago but forgot to comment.
Your video made me laugh :)

The fact there's no walls, it's because it's supposed to be a "dream sequence" (maybe ? hehe)

Shame, at the end, the last level before the cinematic you missed a little something through the window ;)

Your interpretation at the end was really interesting !
The game is actually a representation of trying to escape problems by moving out again and again. It will always be there with you if you don't try to solve these.

Thanks for playing !

Hey thank you for your feedback at the end. I already watched your video a couple of days ago but totally forgot to comment on it so here it is :

I used the boxes because it's the best way to represent when you move out. When we think about a boxes, generally we think about that, that's why I used boxes. The game is a representation of trying to escape problems by moving out again and again.

I'm working on a future update with more lore, content, etc. :)
Thank you for taking your time playing it !

Hey, thanks for taking time to play my game.
What do you mean by performance ?
Glad you still had some chills for that part.

For the rest, I already know that since I did things quickly because I had 2 weeks for the game jam. That's why I'm reworking on it :)

Also, for the jumpscares, I try to avoid that. I'm not really into jumpscares, I prefer working on atmospheres !

I work hard on doing a good update and expand the game.

Thanks for your feedback.

Hey thank you for your feedback and for playin it !
So yes, I planned to expand the game and already planned adding everything you said, I agree with you, it definitely need more interaction. I started to add some !

Thanks for playing my game man !
You're kind of destabilized, that's why there's always boxes moving everywhere. The boxes are a representation of moving out in the collective unconscious. :)

The game is a representation of trying to escape problems by moving out again and again. Wherever you go, it'll always be there with you.

I'm actually working on an update to polish the game and add more content/Story. I understand, a lots of people wanted more story but, it was kind of hard in 2 weeks to do more :)

For the issue, I saw that a multiple times and will correct it but thanks for your feedback !

Great video too, you made me laugh when the monster was in the apartment and you spammed the neighboor's doors

Ahah yes, I see that, especially when you're in the last loop in the apartment, through one of the windows ;)
Thanks for playing !

Exactly, that's why I want to create horror games :)
Something with a story, with depth and immersive. I want people feel what  the character feel, even better, I want the player BEING the character.

Thank you very much, really !

Hey, thanks for playing :)
So, RC means "rez-de-chaussée" in french (It's the ground floor)
For the "dream sequence" it was intentionnal that there was no wall, to confuse people like "are we dreaming or is it real life ?" that's why you can "go to sleep" during this sequence.

Also, spoiler, there's no basement, the door is closed .. but will be open in the future update ;)

Hey ! Thanks for playing !
For the door that can't be closed, I'll correct that for the update ;)
Glad you liked the game and hope the creature didn't haunt you during your sleep

Thank you very much ! (I saw a little bug with the text in the dream sequence ! I'll correct all these bugs)

I'm not really into jumpscares, I prefer working on the atmosphere, I find that scarier ;)
Silent jumpscares is a cool concept and better that simple jumpscares

Hey, yes, it's my first game and first game jam !

No problem, I'm just glad you played it and liked it :)

Wow ! Such a big  feedback. Thanks for taking time to write this, I really appreciate :)

I'm really glad you liked the atmosphere, I did my best during these 2 weeks to bring something decent, something that people may feel with the OSTs, the creature and lights.
I wanted to let players interpret with what I gave them for the story (I mean, with the time I had) but I'll definitely add more lore later. I know people love that and are curious about the story of the character and the monster. It's a representation of trying to escape problems by moving out again and again. Wherever you go, it'll always be there with you.
You're kind of destabilized, that's why there's always boxes moving everywhere. Cardboard boxes are the best object to represent the fact to move out in the collective unconscious.

So, RC doesn't mean "Rec Center", it's the ground floor (RC stand for Rez-de-chaussée in french). Basically, you just go to work and come back to home. I wanted to add something, a little sound but I forgot and at the end I didn't had the time to add something here, but there will be in the update.

I'm not into jumpscares, I prefer working on the atmosphere, the ambiance to make people feel something than just a jumpscare that scare you once and that's all. It's more visceral if the fear comes from the atmosphere.

I wanted to add maybe the monster walking in the stairs like, we could just see his legs or even just a sound but again, didn't had the time. we will see these things in the update.

The last cinematic means that the creature is part of us. A personification of every problems we try to escape.

Thanks for playing the game, for the comment/feedback, I really appreciate :)

Hey, thanks for playing !
I'm not really into jumpscares, I prefer working on the ambiance of a game.

But glad you still liked the game :)

Hey ! Thank you very much.
I'll do some updates for the game and I'm on another project in collaboration with my good friend Cochmar (She did 2 posters in Between These Walls). Naturally, it will be an horror game ;)

Hard to tell for a game with these graphism/ambiance, depend of what you want to do, something really happy and fun (Ex : Mario's OST)
Or something creepy to contrast with the graphism

Glad to know you liked it !
I'll work on that for the future update, thanks for the tips and thank you for playing :)

Glad to know I achieved my goal !

Thank you

Thank you for playing man !
I spotted some bugs with the texts during the nightmare and when you go down the stairway ! I'll correct these.

Glad you enjoyed the game :)

Game Title :Between These Walls

Pitch : Short 3D psychological Horror game.

"You just moved to a new apartment to start a new life. Everything seems good  but   the more the days go by, the more strange things happen. 
Wherever you go, he will always be there with you."

Feedback : I'd like feedback on any problems you spot ! :)
I'm actually taking notes for future updates and for my futures projects

(1 edit)

Great game ! I love the atmosphere (I love snow), the graphism are good and the story too.
The  sound  of  the  creature  remind  me Kayako Saeki which is a great thing :)

At the end, I just saw that we can go through the table

But good job !