You're right about the allegory, that's what I had in head by making that transition :)
Thanks so much for playing the game
Hi,
Glad to see that you're still around. Unfortunately, for the moment, I have a lots of work to do with my studies so it's impossible for me to keep working on it. But when I'll be on holidays, I'll get back to work.
The gameplay has been improved since, the graphism too, I also reworked some songs and the story is nearly full written but I still have a lots of work to do on the game.
Thank you for your support :)
Hey, here it is : https://www.facebook.com/DaedalvsDesign/photos/633237376801204
It's an old fan art I did some years ago as a school project, glad you like it
Hey, thank you very much for your comment and for playing ! :)
Yes, I did the last scene pretty quickly :/ but it was mainly for the meaning !
I'm glad you were scared, a lots of people were scared with it's first appearcance ahah
What issues took you out of the experience except the ones you told me ? I'm actually working on a big update so I take notes as much as I can.
Thanks again !
Hey ! Thank you very much for playing and for the feedback ! I really appreciate
So, yeah I'm not really into jumpscares, I avoid that but I find cool that things like at the end of your video (which made me really laugh ahah) works on some people !
For the radio music I had a lots of comments and I agree with you and I already lowered the volume for the future update.
It was a choice I made because, I like the contrast we have between when the music is on and the complete silence when we turn it off :)
For RC, I see that someone found what it means in your comment section !
Thank you again !
Hi ! Thank you very much for playing my game and taking your time for a feedback.
First of all, I'm alone at Daedalvs Studio. It's my studio and I did everything in the game except 2 posters and the 2 tracks of the radio and the end credit track which are by friends.
For the cardboxes and the rest, I wanted to let people theories about the game and what they thought about it even if there's a little story behind all cardboxes/monster.
And you nailed it ! Just, at the end the monster don't kill the character, it was a way to say that he is part of us. The character always move out to escape his problems in life and never try to resolves these. Wherever you go, your problems will always be there with you if you don't solve these. :)
For the name of the application, it might be because I packaged it as a developper version and not "shipping" version. I'll correct that for the update !
For the monster, I wanted to show him early because the game is a walking sim and you play it for like 5 minutes, so I wanted that some stuff append sometimes.
Anyway, it's a really short game I did in 2 weeks so I tried to put some event in the game, event minor ones. But there will be some changes in the future update as I said before.
But generally, I'm ok with you, it's better not to show the monster so early in a game
Finally, I didn't meant to create a PT-ish game, I did this loop to destabilize the player/character always to say that he can't escape everything for the rest of his life.
As I said (again) before, I am working on a big update with better textures/3d models and expand/work more on the lore. There will be more notes to explain more things with the monsters, the parents and the character.
Again, thank you very much for the feedback !
Hey, thanks for playing !
So, RC means "rez-de-chaussée" in french (Ground Floor) !
And for the meaning, it's a representation of trying to escape problems by moving out from apartment to another. The boxes represent the fact to move out and the creature, the allegorie. These will always be there with you if you don't try to solves these problems you have instead of flee. :)
So, it was on purpose the fact the fridge was turned but not intentional that it was back to normal in the level after ahah
Great video !
Thanks for playing !
I prefer old horror movies too but there's some cool new horror movies too (like Hereditary), just not as much as the old ones
And you're the first one to understand that there's a towel on the mirror to not look at ourself. Generally peoples don't understand
Also, shame you missed something through the window during the last level before the cinematic ;)
I'm glad you liked the game and the atmosphere !
I'm actually working on a big update since the Game Jam is finished.
And for your interpretation, you're really really near the meaning :)
Great video
Hey ! I saw your video some days ago but forgot to comment.
Your video made me laugh :)
The fact there's no walls, it's because it's supposed to be a "dream sequence" (maybe ? hehe)
Shame, at the end, the last level before the cinematic you missed a little something through the window ;)
Your interpretation at the end was really interesting !
The game is actually a representation of trying to escape problems by moving out again and again. It will always be there with you if you don't try to solve these.
Thanks for playing !
Hey thank you for your feedback at the end. I already watched your video a couple of days ago but totally forgot to comment on it so here it is :
I used the boxes because it's the best way to represent when you move out. When we think about a boxes, generally we think about that, that's why I used boxes. The game is a representation of trying to escape problems by moving out again and again.
I'm working on a future update with more lore, content, etc. :)
Thank you for taking your time playing it !
Hey, thanks for taking time to play my game.
What do you mean by performance ?
Glad you still had some chills for that part.
For the rest, I already know that since I did things quickly because I had 2 weeks for the game jam. That's why I'm reworking on it :)
Also, for the jumpscares, I try to avoid that. I'm not really into jumpscares, I prefer working on atmospheres !
I work hard on doing a good update and expand the game.
Thanks for your feedback.
Thanks for playing my game man !
You're kind of destabilized, that's why there's always boxes moving everywhere. The boxes are a representation of moving out in the collective unconscious. :)
The game is a representation of trying to escape problems by moving out again and again. Wherever you go, it'll always be there with you.
I'm actually working on an update to polish the game and add more content/Story. I understand, a lots of people wanted more story but, it was kind of hard in 2 weeks to do more :)
For the issue, I saw that a multiple times and will correct it but thanks for your feedback !
Great video too, you made me laugh when the monster was in the apartment and you spammed the neighboor's doors
Hey, thanks for playing :)
So, RC means "rez-de-chaussée" in french (It's the ground floor)
For the "dream sequence" it was intentionnal that there was no wall, to confuse people like "are we dreaming or is it real life ?" that's why you can "go to sleep" during this sequence.
Also, spoiler, there's no basement, the door is closed .. but will be open in the future update ;)