I leech my leech
Daivy
Creator of
Recent community posts
Thank you for playing! Here's the link to the music I used in the end. https://pixabay.com/sound-effects/id-137706/
It was a surprise to see other people having the same idea of making a SAP game. Great tastes :))
At first I felt a bit confused about the battle mechanics. But it gets better as I play. I love how you adds a lot of elements of streaming/streamers to the game, it's definitely something I'm learning from your game.
Also I really like how you integrate the "Field ability" for your team with the basic team building mechanics, it's very clever and adds a lot more variety to it.
Getting multiplayer done within the time is a big win for you, congrats! I was about to add multipler system to my game but gave up eventually cuz I didn't have enough time.
Overall a really good submission. Great job my guy :)
Wow, I'm speechless. This is extremely inspiring. I haven't played any game like this before. The mechanics are very innovative and the gameplay has a lot of depth in it. And combined with the amazing storytelling in the game, this is by far the best game I've played on itch.io. 10/10 would play it again.
So my second run went insanely well Lol.
I almost 1 stroke every single level from 70 to 100.
Using Missile + Nuke is the strategy for this run.
Also using Chaos to speed up everything to clear the blocks to proc Nuke. The projectiles and the speed of evey entity is making my browser lagging lol.
In this run I chose teleport as my secret ability. With a lots of batteries, it let me teleport tons of times every stroke. So it's so easy for me to clean up every blocks by clicking anywhere to teleport at anytime.
I would say it kinda gets boring for a bit in late game because you don't have to do much control and think of any strategy to beat the level. Having too much items is fun to play at first but not for long. My suggestion is that you can make a new game+ to make player go from level 1 again with new ability or unique items. Also make the enemies stronger and even add different enemies.
One thing I noticed is that it's a bit difficult to tell where the enemy is for me. I feel like it's because enemies have different colors like blue,red or green. Maybe it's better to make every enemy have the same color for at least 70%. Like 70% red, 30% green.
Same thing on player as well, it gets so chaotic at the end I just don't know where I am on the map lol. It's also because I zoom out in every level to teleport. Maybe using a indicator on top of the player with a color that stands out can help. Or give the player a big transparent circle on the background to enhence the visual.
Overall it's a pretty amazing game. Good job :)))
Wonderful asset! I used it in my game Jam submission :)
Is there anyway to find more of your art/game?
https://daivy.itch.io/unstable-truth-or-dare