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Dalcor

1
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A member registered Nov 18, 2020

Recent community posts

(1 edit)

OK, this jam is not about violating IP  by mood board, right? 

There are a lot of issues with the text and rules wording. 

With one reading i spot: 

Who deploys first is not clear
Ordinary Card of Deck can be a way different per country/culture, call it whist deck 
What happen when model recieve a wound?
What happen when model loose in combat and is moved over undisputed Marker or over the edge of board
What happen with model wounded with succesfull action "shoot"?
How can I remove all disputed territory, probably remove disputed marker?
What happen if more models get in engage with one enemy model. As one model can fight only once, I can't use any cards again second attack? 
Can Fodder be activated again after its activated via master. 
Fodder can be on any models, is no model considered valid?
Remove token = Return token to pool once, supply second. It can be misunderstood

I am afraid the deploying of all zone markers by one player is not a good choice, but it need some deep playtest to check how it works - something I will not do, sorry. 

Do I understand it well?
I have 9 conquest tokens
I Win when I have no Conquest token, right?
Everytime I go over undisputed Territory Marker I put Conquest token on it. 
Anytime I win in melee I put Conquest token in enemy model and remove Conquest token from mine (thus geting 2 wining point at once)
In case there is more than One Territory in my Zone of control and push away enemy model by wining melee, ALL dispute markers are removed in consolidation and my conquest placed instead, right? I believe mandatory base size has to be defined.

SUMMARY

In my point of view, the game is quite complex for such a small game. There are way to much skills and abilities to my liking. More complex it is, more streamlined and clear rules (keyworded perhaps) are needed, so there are no issue with ambivalency or understanding of the rules. More abilities, more checking of abilities you have to do every round. 
However its mee, it can be nice for others

Generaly the theme is nice and interesting new way of wining condition, however I dont see any synergies in it. 


Overall it's nice game.