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Damaal

15
Posts
7
Following
A member registered Aug 27, 2022

Recent community posts

Wow!... The art of the game is marvelous and it looks very interesting.  I love its look and its small number of components.

Hello. I love the design of your game and how compact it looks. I also love the underworld theme :-)   
By the way, is it possible that you have forgotten to include the red cards? They don't seem to be available for download...

He leído el manual y ciertamente me ha resultado muy interesante. Parece fácil de gestionar y conforma una atractiva base para construir tu propia historia post apocalíptica. Debería probar esto en algún momento...

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Hello again.  Sorry for not answering in due time.  I've had the chance to play your game a few more times. I have played it with 2 survivors and using the character cards to give it a different touch.  I can confirm that I find it a very fun game. During the first turns everything goes great, the zombies die quickly and it is easy to kill the first horde without too many setbacks. However, from the second wave onwards, resources begin to run out and obtaining effective dice combinations becomes a bit of a headache XD... All my games have ended with agonizing situations and almost always being food for zombies... Although I won once!  You can be satisfied. You have created a simple but challenging game. Without a doubt it will become a perfect travel companion :-)  
Pd1: Only 1 time did I get a massacre. There is no doubt that it is the most difficult action to achieve... However, I am great at throwing grenades with 6 damage XD...  
PS2: proof that I really like your game is that I am redesigning it with characters and art from Walking Dead ;-)
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Hi, friend. Last night I played a game of Rolling in their graves and I really thought it was a very fun game. I did it by controlling a single survivor to learn the mechanics and experience the different effects and I barely survived the first wave of 24 zombies (I ran out of health and actions during the first turns of the second wave). I want to play a new game tonight with 2 survivors to see how far I can resist.  It seems like a demanding game in terms of difficulty, but I like that. There are a lot of things to do with a single roll of the dice and you have to weigh each decision because each crossed out box has a lot of influence on the development of the game... My first impressions are very positive. I had a great time playing and it left me wanting to repeat.  Congratulations! I think you have created something very cool!

It has a very interesting look. I love dice allocation games and this one looks dynamic and fun. I hope to be able to print it tomorrow and play it... Thanks for the contribution!

¡Guau!... Parece divertido y su aspecto es genial. Lo probaré.

Wow!... esto se ve realmente compacto y genial... Deseando probarlo y ver nuevo material!

Ok, all clear at last. Thank you very much for your kind attention!

So, if a character dies, another new character that follows his path can go through all the explored rooms until he reaches any of them?...

Oh, wow, I hadn't understood that in the rules... Ok, I think I have it all pretty clear now. Just one more question and I think that I will have finished with the doubts. Is there a penalty for going through previously explored rooms?... In Dark Fort, there are roaming enemies lurking if you undo your steps but I don't think I've read anything about it in this game.

Ok, I think I understand it... Another question that comes to me. What do those arrows on both sides of the dungeon mean?... Is it possible to travel from a wall to the bet?... I thought that the edges of the dungeon acted as walls.

Hello again :-) ... Could you please explain to me exactly how the rotating special room works?... today it appeared to me for the first time and I didn't know how to solve it :-(

Ah!... ok, I understand now. Thanks for your attention!!...
Pd: More expansions please! jajaja

Hello friend, I discovered this incredible dungeon crawler a few days ago and I certainly loved it. It has so many amazing details... However I have a big question about the special room rule. In some it specifies the number of outputs it has, but in others it does not. How can I know where to escape in those that are not specified?... Or do they have no exit?... It is probably something obvious but I do not speak English very well and I may not have understood the rules... Thanks for your attention and congratulations for such a fantastic game.