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DamianZ

112
Posts
7
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13
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A member registered Sep 13, 2020 · View creator page →

Creator of

Recent community posts

Since your feedback was actually somewhat showing me that the game is broken if the springs reset every time, i modified it. Please have a look and tell me if thats what you meant.

I fully agree. Thank you so much for the feedback.

Yes you are absolutely correct about the steep learning curve. I was planning to make first few 'tutorial' like levels, but ended up not having time for it. But thank you for that feedback, it confirmed what i assumed. Much appreciated.

Thanks for the comment. However, have another try. You are able to re-edit. You can place, move around once placed, or remove them. You can no longer re-edit, once you get the ball rolling(pun intended)

Thanks! I really appreceate the feedback.

Yeah I agree with that. Sadly i only had a day to work on this so i tried my best xD.

Yeah I didnt like it either, but it was the easiest way to load the high score before the main menu. Thanks tons for the feedback.

Thanks a lot for that feedback.

Thanks mate, i appreceate the feedback.

Thanks a lot dude, I will take into consideration that feedback for my next game. And I'll play your game as soon as I get home to my laptop.

Thank you so much

thanks :D

So particle effects exist when you hit the spikes but not dying animation. I shouldve thought of that.

There is a landing sound but the loudness doesnt change so thats also a good feature i couldve added. The camera vibration i didnt add it to the landing only to the spikes crushing cuz i think it would mke the game that much harder. xD

Sound effects when growing and shrinking was in the initial plan but in order to finish the game on time i had to remove that idea.

But thats an awesome feedback and ill work on it for my next game. Thank you.

thanks bro

thanks mate. appreceate the feedback

Haha im glad you liked it. Trust me even when u play it its not easyn

Spoiler Alert.

awesome. thanks a lot for the feedback

Thanks mate. Kinda hard to compete with your game tho. The way you implemented the theme is so creative.

thanks so much. Also is this profile owned by the Lets talk game design youtuber? or no?

thanks

yep i saw..really looks nice in your game too..i just love the light element in games and how good it makes the game look

thanks that means a lot

thanks a lot mate

thanks a lot

u really think everyone can do 5 buttons with pretty hard mechanics?

thanks

ah yes that wouldve been so much better...i didnt even have that idea...will try to update it..thanks

will do now..and thanks

thanks for the feedback

thanks

haha thanks bro..it does have a level where if you take a different route you will see the tutorial for wall jumping as an easter egg

yeah i will try that..thanks

im glad..thanks

yeah once i play someones game i post that comment so they would know i played it..thanks 

thanks

thanks

thanks

Yep, on one level there is a second way to completed and it teaches you how to wall jump but i left it there as an easter egg in case someone finds it.

On one of the levels there are 2 ways to go...one of the ways gives you this "tip" that if you time it properly yoy can double jump. Did that cause i wanted to add just a tiny metroidvania feel to it. So yeah its a feature that you discoveres without even seeing the tip for it. well done