Works as intended and much quicker than separating them manually. Looking forward to the merge functionality.
Damyan
Creator of
Recent community posts
Hello! I was interested in making my village multi-tiered and although the tiles are beautiful, there's no cliffs or stairs for vertical building. Would it be possible to add cliff faces for building
vertically to both this and the snow town tilesets? I think it would improve their versatility in design.
Haha I normally do allow dashing but I omitted it because the wolf moves at 2x speed. Combat is very unbalanced for sure. The guards are in escapable because you could cheese it by just running from all of them to remove them from the map otherwise. Eventually you get a cat form that stealths past them as well as the random encounters. Overall, I wish I’d spent more time on the game but I’m glad you played it! I learned some things to put towards my main project so win win. Thanks for the feedback!
Thanks for the feedback! This was my first foray into proximity sound so I expected it to be a bit wonky XD The jump does take you to the wrong spot, I should have made the warning for the ice boss closer to the actual attack right now it warns on turn 10 and attacks on turn 13. I originally wanted to make it where Rory could fight but I didn't have a non chibi sprite for him and no time to make one so I stuck with he can only fight in wolf form. Overall, it was a bit rushed but thanks for playing ^^ (Yes Rend/Alpha is op)
I honestly should have put in a detailed tutorial on the brave system. You can use up to 4 actions but you pay them back later. Giarding builds brave points to let you use multiple actions without the penalty. Rend is Rory’s only source of healing as well as some potions I have hidden near the beginning. Overall it was a good learning experience and I’m glad you had fun with it. Thanks for being the first to leave feedback!