That truly is sad, tho im sure thats unintented in most of the cases. Just the guy who made a port was anonimous i presume, and there's no mention to the author in the game itself, so, ig they just didnt care too much to seek for the author
dan20197
Recent community posts
A work of filters, camera, resolution and lining is what makes you think these projects have something unique regarding animation. They dont, every fucking artist have different style about camera, about what movement is more natural or fitting the character or the scene (if they put any thought into this btw). Animation and models are well enough, and the most part here is the plot and "sub"quests.
Not to mention that im pretty sure you only played a few minutes, 1h at best, when 1st act is what was made YEARS ago, when dev had no experience to begin with. We dont live on ng+ to make things best way possible from the start, be thankfull you dont even have to pay for high and not really qualified projects on koikatsu, you didnt do shit to talk shit about something that was developed by a few if not 1 person for years, not to mention they paid for it for you to have it for free, both devs buying Koikatsu and patrons for making enough support to get new content for everyone
And as a final touch, HOW DO YOU EXPECT UNIQUENESS IN SEX, THEY LIKE WHAT, HAVE TO INVENT A NEW SEX FOR YOU OR SOM??? If you play h-games everyday seeing the same sex-scenes that foesnt make games less unique, it makes you overexperienced to the point you stop enjoing, thats all.
Also Mina's gym event breaks the game too.
[code]
I'm sorry, but an uncaught exception occurred.
While loading <renpy.display.im.Image object (u'ui/interactables/characters/Mina_Gym.webp') at 0x0000000044391910>:
File "game/script.rpy", line 6, in script call
call intro from _call_intro
File "game/locations/bedroom.rpy", line 211, in script call
call screen mainUI
File "game/locations/bedroom.rpy", line 211, in script call
call screen mainUI
File "game/locations/bedroom.rpy", line 211, in script call
call screen mainUI
File "game/locations/bedroom.rpy", line 211, in script call
call screen mainUI
File "game/locations/school_hallway.rpy", line 33, in script call
call screen mainUI
File "game/locations/training_ground.rpy", line 63, in script call
call screen mainUI
File "game/locations/teacher_lounge.rpy", line 5, in script call
call screen mainUI
File "game/locations/school_gate.rpy", line 11, in script call
call Main_Event_0_1 from _call_Main_Event_0_1
File "game/locations/classroom.rpy", line 5, in script call
call Main_Event_0_3 from _call_Main_Event_0_3
File "game/locations/teacher_lounge.rpy", line 5, in script call
call screen mainUI
File "game/locations/school_gate.rpy", line 28, in script call
call screen mainUI
File "game/locations/training_ground.rpy", line 63, in script call
call screen mainUI
File "game/locations/main_street.rpy", line 12, in script call
call screen mainUI
File "game/locations/mall.rpy", line 66, in script call
call screen mainUI
File "game/locations/mall.rpy", line 66, in script call
call screen mainUI
File "game/locations/convenient_store.rpy", line 36, in script call
call screen mainUI
File "game/locations/cave_1.rpy", line 66, in script call
call screen mainUI
File "game/locations/bedroom.rpy", line 8, in script call
call Ochaco_AutoEvent_0_3 from _call_Ochaco_AutoEvent_0_3
File "game/locations/bedroom.rpy", line 211, in script call
call screen mainUI
File "game/locations/mc_hallway.rpy", line 5, in script call
call screen mainUI
File "game/locations/mc_hallway.rpy", line 5, in script call
call screen mainUI
File "game/locations/convenient_store.rpy", line 36, in script call
call screen mainUI
File "game/locations/training_ground.rpy", line 63, in script call
call screen mainUI
File "game/locations/tg_corner.rpy", line 4, in script call
call screen mainUI
File "game/locations/training_ground.rpy", line 63, in script call
call screen mainUI
File "game/locations/school_gate.rpy", line 28, in script call
call screen mainUI
File "game/locations/main_street.rpy", line 12, in script call
call screen mainUI
File "game/locations/cave_1.rpy", line 66, in script call
call screen mainUI
File "game/locations/beach.rpy", line 28, in script call
call screen mainUI
File "game/locations/training_ground.rpy", line 63, in script call
call screen mainUI
File "game/locations/classroom.rpy", line 13, in script call
call Jiro_Event_0_2 from _call_Jiro_Event_0_2
File "game/locations/classroom.rpy", line 49, in script call
call screen mainUI
File "game/locations/main_street.rpy", line 12, in script call
call screen mainUI
File "game/locations/gym.rpy", line 28, in script
call screen mainUI
File "renpy/common/000statements.rpy", line 670, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
IOError: Couldn't find file 'ui/interactables/characters/Mina_Gym.webp'.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 6, in script call
call intro from _call_intro
File "game/locations/bedroom.rpy", line 211, in script call
call screen mainUI
File "game/locations/bedroom.rpy", line 211, in script call
call screen mainUI
File "game/locations/bedroom.rpy", line 211, in script call
call screen mainUI
File "game/locations/bedroom.rpy", line 211, in script call
call screen mainUI
File "game/locations/school_hallway.rpy", line 33, in script call
call screen mainUI
File "game/locations/training_ground.rpy", line 63, in script call
call screen mainUI
File "game/locations/teacher_lounge.rpy", line 5, in script call
call screen mainUI
File "game/locations/school_gate.rpy", line 11, in script call
call Main_Event_0_1 from _call_Main_Event_0_1
File "game/locations/classroom.rpy", line 5, in script call
call Main_Event_0_3 from _call_Main_Event_0_3
File "game/locations/teacher_lounge.rpy", line 5, in script call
call screen mainUI
File "game/locations/school_gate.rpy", line 28, in script call
call screen mainUI
File "game/locations/training_ground.rpy", line 63, in script call
call screen mainUI
File "game/locations/main_street.rpy", line 12, in script call
call screen mainUI
File "game/locations/mall.rpy", line 66, in script call
call screen mainUI
File "game/locations/mall.rpy", line 66, in script call
call screen mainUI
File "game/locations/convenient_store.rpy", line 36, in script call
call screen mainUI
File "game/locations/cave_1.rpy", line 66, in script call
call screen mainUI
File "game/locations/bedroom.rpy", line 8, in script call
call Ochaco_AutoEvent_0_3 from _call_Ochaco_AutoEvent_0_3
File "game/locations/bedroom.rpy", line 211, in script call
call screen mainUI
File "game/locations/mc_hallway.rpy", line 5, in script call
call screen mainUI
File "game/locations/mc_hallway.rpy", line 5, in script call
call screen mainUI
File "game/locations/convenient_store.rpy", line 36, in script call
call screen mainUI
File "game/locations/training_ground.rpy", line 63, in script call
call screen mainUI
File "game/locations/tg_corner.rpy", line 4, in script call
call screen mainUI
File "game/locations/training_ground.rpy", line 63, in script call
call screen mainUI
File "game/locations/school_gate.rpy", line 28, in script call
call screen mainUI
File "game/locations/main_street.rpy", line 12, in script call
call screen mainUI
File "game/locations/cave_1.rpy", line 66, in script call
call screen mainUI
File "game/locations/beach.rpy", line 28, in script call
call screen mainUI
File "game/locations/training_ground.rpy", line 63, in script call
call screen mainUI
File "game/locations/classroom.rpy", line 13, in script call
call Jiro_Event_0_2 from _call_Jiro_Event_0_2
File "game/locations/classroom.rpy", line 49, in script call
call screen mainUI
File "game/locations/main_street.rpy", line 12, in script call
call screen mainUI
File "game/locations/gym.rpy", line 28, in script
call screen mainUI
File "renpy/ast.py", line 2259, in execute
self.call("execute")
File "renpy/ast.py", line 2241, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "renpy/statements.py", line 342, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 670, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/exports.py", line 3347, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "renpy/ui.py", line 299, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3587, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "renpy/display/core.py", line 4180, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "renpy/display/core.py", line 2788, in draw_screen
renpy.config.screen_height,
File "render.pyx", line 492, in renpy.display.render.render_screen
File "render.pyx", line 266, in renpy.display.render.render
File "renpy/display/layout.py", line 888, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 266, in renpy.display.render.render
File "renpy/display/transition.py", line 378, in render
top = render(self.new_widget, width, height, st, at)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 266, in renpy.display.render.render
File "renpy/display/layout.py", line 888, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 266, in renpy.display.render.render
File "renpy/display/layout.py", line 888, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 266, in renpy.display.render.render
File "renpy/display/screen.py", line 731, in render
child = renpy.display.render.render(self.child, w, h, st, at)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 266, in renpy.display.render.render
File "renpy/display/layout.py", line 888, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 266, in renpy.display.render.render
File "renpy/display/behavior.py", line 948, in render
rv = super(Button, self).render(width, height, st, at)
File "renpy/display/layout.py", line 1341, in render
st, at)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 266, in renpy.display.render.render
File "renpy/display/im.py", line 676, in render
return cache.get(self, render=True)
File "renpy/display/im.py", line 330, in get
surf = image.load()
File "renpy/display/im.py", line 803, in load
raise e
IOError: Couldn't find file 'ui/interactables/characters/Mina_Gym.webp'.
Windows-10-10.0.19041 AMD64
Ren'Py 7.6.2.23090503
RE: Hero Academia 0.29
Sun Jun 9 15:21:46 2024
[/code]
Couldn't it be possible to make a choice between old build and a new one in the very game like 'The inoccent witches" did? Whats the point of blocking all the done work on f95... Also, Momo in the library gives a traceback error on f95's version.
[code]
I'm sorry, but an uncaught exception occurred.
While loading <renpy.display.im.Image object (u'ui/interactables/characters/Momo_Library.webp') at 0x000000000d25bb10>:
File "game/script.rpy", line 6, in script call
call intro from _call_intro
File "game/locations/bedroom.rpy", line 211, in script call
call screen mainUI
File "game/locations/bedroom.rpy", line 211, in script call
call screen mainUI
File "game/locations/bedroom.rpy", line 211, in script call
call screen mainUI
File "game/locations/bedroom.rpy", line 211, in script call
call screen mainUI
File "game/locations/school_hallway.rpy", line 33, in script call
call screen mainUI
File "game/locations/training_ground.rpy", line 63, in script call
call screen mainUI
File "game/locations/teacher_lounge.rpy", line 5, in script call
call screen mainUI
File "game/locations/school_gate.rpy", line 11, in script call
call Main_Event_0_1 from _call_Main_Event_0_1
File "game/locations/classroom.rpy", line 5, in script call
call Main_Event_0_3 from _call_Main_Event_0_3
File "game/locations/teacher_lounge.rpy", line 5, in script call
call screen mainUI
File "game/locations/library.rpy", line 15, in script
call screen mainUI
File "renpy/common/000statements.rpy", line 670, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
IOError: Couldn't find file 'ui/interactables/characters/Momo_Library.webp'.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 6, in script call
call intro from _call_intro
File "game/locations/bedroom.rpy", line 211, in script call
call screen mainUI
File "game/locations/bedroom.rpy", line 211, in script call
call screen mainUI
File "game/locations/bedroom.rpy", line 211, in script call
call screen mainUI
File "game/locations/bedroom.rpy", line 211, in script call
call screen mainUI
File "game/locations/school_hallway.rpy", line 33, in script call
call screen mainUI
File "game/locations/training_ground.rpy", line 63, in script call
call screen mainUI
File "game/locations/teacher_lounge.rpy", line 5, in script call
call screen mainUI
File "game/locations/school_gate.rpy", line 11, in script call
call Main_Event_0_1 from _call_Main_Event_0_1
File "game/locations/classroom.rpy", line 5, in script call
call Main_Event_0_3 from _call_Main_Event_0_3
File "game/locations/teacher_lounge.rpy", line 5, in script call
call screen mainUI
File "game/locations/library.rpy", line 15, in script
call screen mainUI
File "renpy/ast.py", line 2259, in execute
self.call("execute")
File "renpy/ast.py", line 2241, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "renpy/statements.py", line 342, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 670, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/exports.py", line 3347, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "renpy/ui.py", line 299, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3587, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "renpy/display/core.py", line 4180, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "renpy/display/core.py", line 2788, in draw_screen
renpy.config.screen_height,
File "render.pyx", line 492, in renpy.display.render.render_screen
File "render.pyx", line 266, in renpy.display.render.render
File "renpy/display/layout.py", line 888, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 266, in renpy.display.render.render
File "renpy/display/transition.py", line 378, in render
top = render(self.new_widget, width, height, st, at)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 266, in renpy.display.render.render
File "renpy/display/layout.py", line 888, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 266, in renpy.display.render.render
File "renpy/display/layout.py", line 888, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 266, in renpy.display.render.render
File "renpy/display/screen.py", line 731, in render
child = renpy.display.render.render(self.child, w, h, st, at)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 266, in renpy.display.render.render
File "renpy/display/layout.py", line 888, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 266, in renpy.display.render.render
File "renpy/display/behavior.py", line 948, in render
rv = super(Button, self).render(width, height, st, at)
File "renpy/display/layout.py", line 1341, in render
st, at)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 266, in renpy.display.render.render
File "renpy/display/im.py", line 676, in render
return cache.get(self, render=True)
File "renpy/display/im.py", line 330, in get
surf = image.load()
File "renpy/display/im.py", line 803, in load
raise e
IOError: Couldn't find file 'ui/interactables/characters/Momo_Library.webp'.
Windows-10-10.0.19041 AMD64
Ren'Py 7.6.2.23090503
RE: Hero Academia 0.29
Sun Jun 9 15:09:36 2024
[/code]
Why the fucking godot. Worst visual novel (by how it works) i've seen so far... You have to press DIRECTLY on the button to continue, cant make text instant, saves are kilometers back from when you actually decided to save, no load option so you can only have one save (i mean, its a fucking novel, a novel with just one save wtf, are you serious?). Hope it'll be remade on engine more compatible with "novel" kind of games someday.
Cant really say more, since ig the crash out right after meeting a dark silhoutte in the light is not a bug but the end of demo(NO SEX IN DEMO IS EVIL!!!). Thats all ig.
I would appreciate if we had an option to choose different hypno-things more than just once lul.
As of now you can choose one "mode" of hypnotized person when rising up the rank, but since its event separated from just hypno-sessions you cant see the others, so you're either only seeing one of them (not anyhow related to the what you chose on the ranking up) or combo of different ones on the session.
Also, Bea oftenly causes eternal blackscreen if you leave her while talking or mind controlling (tho game still works, and if you manage to save on that spot you will load on a blackscreen again)...
Liz's quests (IV and V) are swapped by control points, five is after 20 and four is after 30. (Ed: the names of the quests are swapped, the story proggression is correct)
Notes while playing, will be updating as soon as get some questions/suggestions or they get answered:
1) ig there's supposed to be a door in Alice's kitchen since her portrait is darkened but there's no door...
2) The very second hypnosis with Alice (where he tries to reach her boobs and gets on the edge of her awakening from trance) looks a bit too experienced. How he describes how to relax is not something you come up with your first time, but thats just my personal thoughts.
3) Change red filter to orange or yellow for showing evening, red is a bit tense for it.
4) A bit too harsh how he enters the house and already giving commands.
5) Better make "X" button on the screen of PC or make it just "go back" button as anything else in the game. That would make easier to play with mouse only. And also will make it easier for future mobile releases i think.
6) The cat at the temple should be stopped, but it turns to you like NPC. I know why just letting you know it.
p.s.: as such as Bea too (when she "unnoticed you yet")
7) "Load" function would be good.
8) It hard to separate whos talking atm. Different colors or fonts for names should do i'd say, but ofc up to you to add them or not.
9) Why NPC's hopping? Trader women in town and Audrey when you're first getting to the facility with her especially creeps out...
10) Bea's sprite is somewhat blonde while she is brown haired.
p.s.: Audrey's too tho, more like yellow rather than red.
11) Having two "Controlling Liz(II)" quests, one to research and one to apply...
12) Wouldn't be wiser to hide the "New day, new job" quest while it is uncompleted?
13) Also with "Repairing gadgets(II)" since device isn't implemented yet...
14) Can repeatedly research "Controlling Bea(I)" on the PC, which is a bug.
15) Bea's self-interuptions are too fast and unnecessary. There is A LOT of text and i dont think most of the people would be able to read half of it at least...
16) Skip is unforgivably necessary since you've decided to make us rewatch the same dialogues for THAT many times with no difference, just to see anything new... At least make text spead setting so we can skip dialogues effectively ╥﹏╥
17) Also Pendulum speeds things up too quickly, i mean, why all of a sudden i can have saight strex if i didnt complete the hypnosis just now using a stone instead of telepathy?
18) Why MC asking questions about bed in the library if he obviouzly knows Liz lives her?
Will investigate further into the game nowᕦ( ᐛ )ᕡ
p.s.: Usually i would go to discord or somewhere to not get in to the comments under the game, but since you dont have it ( ͡° ͜ʖ ͡°), welp, here it is.