I needed this one today. Thank you for taking the time to make and upload it!
Daniel Savage
Creator of
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I started making personal games a decade a go while on a lonely internship, far away from home.
There was a bookstore next to the cafe where I worked, and they had Vertical's translations of Tezuka's gekiga like Ayako, The Book of Human Insects, and Dororo. The style and drama of those would be a bit of a comfort food when I was tired from debugging.
I had a lot of fun with this, and you all did a lovely job of capturing the energy of those works!
The structure of this worked well! Or, I feel like once you gain a sense of understanding, it feels good to apply it and complete all the goals. I got into a groove with knowing when to spend and save money, or when someone was in the right place for a certain level of quest.
I think this could be built out to something bigger, especially with added tension and release.
I'm not sure how to 100% put this into words, but I feel as though I "peer into" the environment of a first-person game more than a typical third-person one. The latter carries more of a "characters on a stage" feeling to me, and provokes a different sensation while playing.
For this jam, I'd like to really meditate on that sensation of "peering into" the environment. When the player encounters something in the game, I want them to feel like they're almost reaching out towards it. I want to capitalize on the sensations of playing in first-person, even though I tend to gravitate more to third-person ones.