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DanBondDev

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A member registered Mar 05, 2019 · View creator page →

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Like you commented on my submission, we had extremely similar idea! The game is very polished and well made, using the mouse alone can be somewhat tedious so the keyboard shortcuts are a good QOL feature,  the dice and combat elements are expanded on well throughout, and the graphics are nice!

Thanks! We have a lot of ideas for expanding and improving on the concept if we pick this up again in the future, we originally planned to have custom dice in some form similarly to the special dice in Mario Party but we had to scope back for the jam!

Cheers for the feedback! I agree, looking back moving between rooms could have been made a bit more convenient. There is a space bar shortcut but it was a very last minute addition so it doesn't work quite right unfortunately!

The action economy and pace is something we had a lot of thoughts about while making the game, and something we've had a lot of feedback on, definitely a something to expand on and tweak going forward! Thanks for the feedback!

Thanks for the feedback! I agree the action economy can be very weighted in the player's favour. We did think of implementing some sort of cost, perhaps thematically replacing health with luck and allowing you to spend that to reroll, but unfortunately we ran out of time!

Really polished experience with lots of charm  and great art! A little confused as to the exact mechanics of the luck feature as well as the die number rolled not equaling the number actually applied, but besides that really great stuff!

A seemingly simple concept but executed super well, love the aesthetic and game loop!

A little janky in parts with the step collision, but overall a fun and novel idea with room to expand it into a full puzzle game. Love the roll animation!

Character controls, camera, and game feel could use some more polish and fine tuning but the premise on the whole is very fun and enjoyable! I like the ability to strategically queue up shots and kill a bunch of enemies at once!

Really satisfying and a nicely polished game! Takes the theme very literally but pulls it off well. Lots of variations and twists you can do with this idea (you've done lots already)! Only thing I can critique is the camera angle as it doesn't feel super intuitive when moving on a square grid with WASD/arrow keys, especially when you're moving two things at once.

Neat concept here! The speed of the player makes it somewhat difficult to be precise when aiming for enemies but a really solid game on the whole!

While I think the gameplay was lacking a little and could have fit the theme more, your focus was on the visuals and music which were inspired and well done (though could have been dialed back just a tad to allow for more clear gameplay with everything going on)!

Really cool idea for a puzzle game! Took me a while to get the solution to the final level but it was satisfying to beat it in the end. Super solid mechanics and atmosphere, and loads of potential for a fully fledged project!