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danbriggs

2
Posts
A member registered Jun 15, 2020

Recent community posts

(2 edits)

Tough but fair, 10/10 in every category! Got through my first run with 84 deaths and 5 R's.

Why is there an orange key there? Why would anyone need to get that orange key? Unless they would have to go through the bottom half for some reason...oh.

And 141 more deaths and 5 more R's to get to the fungus.

Excellent, excellent 12-day game.

I came here because of Dolphin Olympics 2, but I actually had been looking to play an RPG like this for a while.

Some ideas for extending it: if there were a boat that takes you from the outpost island to any of a number of islands on a given day, then you could choose which island to go to each day (and each would have a different distribution of area difficulties / resources). You could extend it to 30 or 60 days.

Maybe have a hill before the mine, and then when players exit the mine to the outpost there's a cut scene with them sliding down the side of the hill.

I found the early game hard and the later game easy, but that's probably because I tried to milk each day pretty hard.

Funny situation: if your commander is heavily wounded, you walk around as a ghost (invisible) each morning until party selection. They tell you he'll be better tomorrow, but he never is.

On my machine (Windows 7) there was about an 18% chance that I'd get a 13-second loading wait before a battle, 18% chance after.