Haha not too bad just maintain some kind of game state within your object then edit the resulting variables on collision with a powerup. Thanks for your feedback man!
dancerfool
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Thanks for your feedback! We didn't go too hard on this game jam since it was our first so a lot of it was just building the game itself and most of the levels were actually implemented in the last few hours. We definitely would have enjoyed more levels, and may do a rework/continuation in our spare time since it was just a cool idea and we thought it turned out well.
Options/settings were also something that got thrown to the side in hurry to complete it, but definitely a smart move. Also will keep contrast in mind for future games. Glad you enjoyed it!
Yeah, turns out the way I was building it on GMS2 and the signing means macs don't like it when you're just downloading and unzipping it. I'm not sure whether I'd even be able to fix the upload so it does work when downloaded, but I have verified it works when downloaded through the itch.io mac application. Sorry for the trouble.