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DangerMomentum

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A member registered Sep 15, 2015 · View creator page →

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The bots occasionally will screw up limit cut positioning, but if it's happening more than 1/10 of the time it's something you're doing. Make sure you sprint, maybe try toggling the snapshot display (there's a checkbox in the corner) to see how early you can start moving. Also try watching the positioning of the bots, maybe you're too far out or angling CC wrong.

(1 edit)

That's actually intentional- I've seen far too many wipes to that in-game, so I erred on the side of making the positioning more precise. The bots don't really know what to do when it happens, but it's a fail-state so I figured that's ok. Thanks!

I would recommend trying the standalone version, then.

Sounds like you tried to run it without unzipping it first.

Oh yeah! I remember that. I just got busy with real life stuff and dropped the project. One day I'd like to give it another shot.

I am! Didn't expect anyone to remember that, lol

Thanks for the post! I considered it, but decided against it because I thought it was hard to decide exactly what constitutes a success- is it still a success if the player killed another bot? What if a bot died but it wasn't the player's fault? Still, I definitely see the value in having a score like that. If I have some time I'll take another look at it and see if I can add something simple without too much work, but it might be a little while before I get a chance.

Glad it helped, good luck pushing through PA for the clear!