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danielrich_jp@outlook.com

966
Posts
8
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27
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A member registered Aug 24, 2021

Recent community posts

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I had 9 choices to make, but got lucky after 2. Simple, yes, but enjoyable too!

I didn’t run into any bugs, hiccups or other snags. Kudos to all involved and thanks for making this awesome game.

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There are games and then there's 'Bally Fears." A well made, thoroughly thought out, game with stunning graphics that immerses a player into the world of a little boy that has to find his way out of a building, while he descends deeper and deeper into it. 

Please watch or play the game. You'll enjoy it as much watching it, as I did playing it :o]

I didn’t run into any bugs, hiccups or other snags. Kudos to all involved and thanks for making this awesome game.

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It's great to spend time in the mind of someone else. It gives a fresh and other perspective and outlook on things in general and life in particular. Also the idea of why the protagonist doesn't sleep in his bed and why the TV's on is comical. And then there's something in the kitchen that needs attention as well. All in all, a wonderful game and a joy to play. 

I didn’t run into any bugs, hiccups or other snags. Kudos to all involved and thanks for making this awesome game.

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Talk about a game with a big WOW factor. Well done! Great setting. Great atmo. This game deserves way more attention. I  hope you'll get it.

I didn’t run into any bugs, hiccups or other snags. Kudos to all involved and thanks for making this awesome game.

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Well, that turned out to be a totally unexpected, but wholly enjoyable game. Well done!

I didn’t run into any bugs, hiccups or other snags. Kudos to all involved and thanks for making this awesome game.

You're welcome. Please keep on making more games and good luck while you're at it :o]

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It's best to heed warnings, but once you're down the rabbit hole, there's no turning back, and no escape.

Hope you guys learned as much making this game, as I enjoyed playing it :o]

Well done!

Am looking forward to more work coming my way!

I didn’t run into any bugs, hiccups or other snags. Kudos to all involved and thanks for making this awesome game.

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Revenge is a dish best served cold. I liked the fact that you left the ending over to our own fantasy/imagination. Nicely done.

I didn’t run into any bugs, hiccups or other snags. Kudos to all involved and thanks for making this awesome game.

I didn’t run into any bugs, hiccups or other snags. Kudos to all involved and thanks for making this awesome game!

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Your friends have been slaughtered and you try to find out why. 

I didn’t run into any bugs, hiccups or other snags. Kudos to all involved and thanks for making this awesome game.

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I like an eye for detail, as I have one of those myself. When I saw the thumbnail of the 'After Me' demo and had a closer look at it, I noticed how delicately it was made. That's why I knew I had a hit, horror game in my hands, and I wasn't disappointed playing it. Au contraire, it was such a joy trying to figure out what had happened and solving puzzles. Therefore,  a big thumbs up and a 5-star rating!

I didn’t run into any bugs, hiccups or other snags. Kudos to all involved and thanks for making this awesome game.

That makes it even more impressive!

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There are horror games and then there's IMPETUM. You guys have knocked the horror ball way out of the ghoul stadium of Indie horror games. 

Well thought out story, stunning graphics and a sound canvas that immerses a player, and lets him sink all the way down to the bowels of hell itself. 

I've given you guys a 5-star rating because it's so well-deserved!

I didn’t run into any bugs, hiccups or other snags. Kudos to all involved and thanks for making this awesome game.

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What I really liked about this game is that it allows you to immerse deep into the protagonist's world, without the usual gimmicks to create a certain horrific atmosphere. It's a walk down memory lane, and a reminder of times long gone. The build up is nice and plays out well. A big thumbs up!

I didn’t run into any bugs, hiccups or other snags. Kudos to all involved and thanks for making this awesome game.

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No need for words...

Had great fun playing this game! 

I didn’t run into any bugs, hiccups or other snags. Kudos to all involved and thanks for making this awesome game.

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You find yourself in what looks like an abandoned city center. A dead and dreary place. Wherever you look, you see nothing but dark apartment blocks, so you set out and start wandering around. That is, until you see 1 apartment, with the lights still on, on the fourth floor of yet another darkened block. 

You are attracted to it, like a moth to a brightly burning flame. But you and I both know that approaching it comes with a very deadly risk. Are you willing to take it...?

I didn’t run into any bugs, hiccups or other snags. Kudos to all involved and thanks for making this awesome game. I <3 playing it and am looking forward to the full instalment!

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You go to work, serve people, that can be cranky at times, especially when they deem you too slow, but that runs off of you like water off a duck's back. But then things go amiss, you are no longer alone.

Unfortunately, by the time I'd figured out what to do, I got shot :o]

This game has 3 different endings, but I'm a 1-ending guy.

I didn’t run into any bugs, hiccups or other snags. Kudos to all involved and thanks for making this awesome game.

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You find yourself in a motel, waiting for the morning to arrive, so you can move on. The motel owner has other plans though, as he wants you to come back 1 hour later. After repeating this several times, you begin to suspect something else, way more bad is going on. And guess what?

You were right!

I didn’t run into any bugs, hiccups or other snags. Kudos to all involved and thanks for making this awesome game.

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When you wander from room to room, trying to unravel a murder mystery, the ultimate picture that arises out of it, might not be what you envisioned to start with...

I didn’t run into any bugs, hiccups or other snags. Kudos to all involved and thanks for making this awesome game.

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Well, that was a fun game to play :o] The control of dragging around the small animals was something of a burden at times, as it was easy to lose them on the way to a table, but the element of something stampeding through the hallway every once in a while gave it a nice twist.

I didn’t run into any bugs, hiccups or other snags. Kudos to all involved and thanks for making this awesome game.

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There are horror games and then there's 'Dark Doll,' a game that takes you on a journey throughout a single house, with many rooms in it. Each one of them provides you with a new piece of a tantalizing puzzle, one that has to be solved. It needs to be solved. You have no choice. You have no other option.

What a wonderful and well made game. It was a joy to play and the eye for detail told me that you guys have everything in you to keep making great games and you so rightfully deserve to make a living out of it.

5 star rating.

I didn’t run into any bugs, hiccups or other snags. Kudos to all involved and thanks for making this awesome game.

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When pulling a trigger, the innocent become blood-stained killers as well. Does that act serve justice?

You be the judge.

I didn’t run into any bugs, hiccups or other snags. Kudos to all involved and thanks for making this awesome game.

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When righting a wrong, even sadness can bring a little joy.

I didn’t run into any bugs, hiccups or other snags. Kudos to all involved and thanks for making this awesome game.

To me, life is a learning curve. Sometimes we get it right, right off the bat. Sometimes we make 'mistakes' [and we all make them, myself included], but as long as we learn from them, we make personal and spiritual progress.

Like I said, I really like the basic concept of your game's story, but keep in mind, sometimes less turns out to be more :o]

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The basic idea behind this game was really nice. However, having a bogeyman scream in your face every time you open a door turned me down. 

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Loved this game. Plain and simple!

I didn’t run into any bugs, hiccups or other snags. Kudos to all involved and thanks for making this awesome game.

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You're a peaceful guy, deep down, but there's this urge, this itch, to set things straight by snuffing out the lives around you.

Welcome to the world of Ricky Spanish, the kind of evil that even makes the 1918 flu outbreak look harmless!

I didn’t run into any bugs, hiccups or other snags. Kudos to all involved and thanks for making this awesome game.

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So, there's this foreboding in this game, without us players being aware of it at first. I liked the loop effect in it, without it being a real loop. 

I didn’t run into any bugs, hiccups or other snags. Kudos to all involved and thanks for making this awesome game.

The only negative is that irritating sound in the background, that's why I lowered it to almost 0.

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Something's amiss, but what...?

I didn’t run into any bugs, hiccups or other snags. Kudos to all involved and thanks for making this awesome game.

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Sometimes it's better to be kept in a state of expectations, so the thought of possibilities blooms in the shadow of flashlights. 

I didn’t run into any bugs, hiccups or other snags. Kudos to all involved and thanks for making this awesome game.

OK. Thanks, I'll give it another shot. Thanks for all the help. Sincerely appreciated :o]

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You wake up in a space station, with no clue as to what happened, so you stagger through the hallways in a frantic attempt to make sense out of what's going on and why.

I didn’t run into any bugs, hiccups or other snags. Kudos to all involved and thanks for making this awesome game.

I managed to get over the chair toward the flashlight and pick it up. I also got the 2 extra batteries, but when I made my way back, after removing 1 chair, the flashlight died and I have no clue as to how to change batteries...

Despite all that, I'm making progress :o]

OK. Thanks I'll try again :o]

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Because DEVs that use the Yahaha game set/building blocks, the games tend to have the same look/feel to it, like in "I have been here before" kinda feeling.

I liked the twist at the end :o]

I didn’t run into any bugs, hiccups or other snags. Kudos to all involved! 

Thanks for the reply. I can't drag the chair, I think that's the main problem. 

Maybe you can fix it [or just start out with a flashlight to begin with]?

Where's the flashlight?

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When past, present and future merge into a single day.

I didn’t run into any bugs, hiccups or other snags. Kudos to all involved and thanks for making this awesome game.

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Most humans have a natural affliction when it comes to darkness and the nights that bring it along with it. Despite all our senses, we're rather helpless when the shadows swallow up the light, and we can see very little.

This game squeezes hard on all those over-extended nerves, to pry away from hope and the need to escape. We become a victim of our own lack of a will to fight and get out of that room.

We do fall, but not into the night's arms.

I didn’t run into any bugs, hiccups or other snags. Kudos to all involved and thanks for making this awesome game.