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DanielCoffey

11
Posts
4
Topics
A member registered Jul 23, 2017

Recent community posts

What have you tried so far? Have you investigated picking up cow poo and storing it in, say, a Fertilizer Storage?

You need a wooden bucket. There is also a Milk Storage container to put it in.

Denki - you may need to check which version of Unity you are currently using because I have just spotted a blog about an unrelated game that had the "Linux Fullscreen breaks Mouse Input" problem and it was attributed to a bug in Unity that has apparently been addressed.

Here is the link to the blog where the issue is presented with an interim fix for Steam Linux users until Unity was changed to the new version...

https://www.gamingonlinux.com/articles/verdun-is-yet-another-unity-title-with-br...

Suggestion : Workbenches and similar to display what recipe they are currently set to

I was thinking that it would be nice if a workbench or bench saw could display the currently selected recipe (or blank if none were selected) to aid with identifying which of your benches were doing what. There appears to be sufficient room on the "top" surface of some of the benches.

Do you think it would make it cluttered? Would it be odd if some of the the other devices with smaller tops had no icon?

BUG : A worker who has  a "Until Storage Full" loop does not display a "Waiting" icon over their head when the storage is full and their loop is stopped.

I was watching Aavak's new video and at 41:15, Rudy has a loop that  involves putting gears in the Gear Storage with a "Until Storage is Full" condition and she does not display the usual "Waiting" icon above her head when the storage finally fills up. In addition, the arrow showing what she is currently doing flashes rapidly between the last "Put Gear in container" task and the "Until storage is full" loop. Aavak comments on this.

See at 41:15...


Have a look at Aavak's video at 31:14 and see if you are setting your bot up like that...

pupyo - which version are you using?

Cheers - I wondered if they were implemented or not or whether you wanted any performance tested. Let us know if it does have an impact you need to examine.

I can verify this too in both 32-bit and 64-bit versions but just the buttons. The mouse scroll wheel for zooming works fine.

Linux Mint 18.2 on Kernel 4.8.0-58. The keyboard is captured properly so I can pan the camera and I can also mouse wheel to zoom in and out but none of the buttons are captured. A Wacom Tablet has the same issue where none of the pen buttons are captured either.

This means you cannot actually quit the program as you can't click on Quit.

I was actually wondering if there was a wiki page showing or describing the graphics options that you get presented when first installing the game? It is a mystery as to what they add with regard to things like shadows, SSAO, bloom, texture detail and so on.

Hi Denki - while searching for info about the game Graphics options, I spotted that the term "AutoNaut" is already registered commercially as an autonomous unmanned sea vehicle... http://www.autonautusv.com/ - You are probably already aware but just in case you need to do a check before registering the final version of the game title.