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DanielFernandez1

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A member registered Aug 09, 2023

Recent community posts

An nice concept for a puzzle game, immaculately executed within the constraints of a game jam. I find myself hard-pressed to highlight any significant shortcomings in this game. At most, there's room for improvement in terms of enhancing the intuitiveness of the controls. Simplifying the controls by allowing players to hover their spaceship over a button and simply press 'Enter' would be good.

The game's core puzzle mechanics are a breath of fresh air, offering a unique and engaging challenge.

Visually, the game is a treat. The aesthetics are clean and polished. The choice of color palette and art style is visually appealing and adds to the game's charm.

The audio design is also worth mentioning. The background music and sound effects complement the gameplay and create a pleasant atmosphere.

In conclusion, this puzzle game is a shining example of what can be achieved within the constraints of a game jam.

(2 edits)

Just like your previous game "Lemonade Stand," the game's concept is very creative, however, this time I don't think the game could become a mobile game, as it seems better suited as a web-based game. 

The game presents a rather interesting concept for a web-based game that manages to entertain and relax the player. Despite its somewhat repetitive nature, the fact that you encounter different aquatic animals each time keeps you engaged, mitigating the sense of repetition.


However, I did identify a drawback concerning the implementation of the fishing net upgrade. It appears counterproductive to increase its efficiency since a higher capture rate of lower-value surface fish occurs as a result. Hence, it seems more advantageous to maintain the net upgrade at level 3 and focus on capturing the deeper-water fish. From my perspective, a more appropriate way to implement the net upgrade would be to limit the number of times you can cast the fishing hook into the water, which would provide a more meaningful incentive to upgrade the net.

Another observation I made pertains to the user interface. When opening the inventory and then accessing the collection, the inventory remains open behind the collection screen.

Despite these minor issues, the game is quite enjoyable. It manages to hold the player's interest, and the music selection complements the gameplay effectively, so, overall, good job!.

You're welcome, I hope I've helped you;)

An interesting concept, certainly different from what typically see. However, I have a few suggestions. I found it challenging to progress past the main screen due to the unclear instructions on how to squeeze; it wasn't evident that it required both left and right mouse button clicks simultaneously. Additionally, it seemed that the instructions implied using only the right mouse button. I also believe that replacing some of the textual prompts with images could enhance the game's aesthetics.

Furthermore, during the initial gameplay, it was difficult to determine whether my actions were correct or not. It would be beneficial to incorporate additional elements that provide feedback on the correctness of your actions, such as briefly illuminating the paint can in green or red for a second.

Additionally, it's worth noting that the loading screen appears to be quite simplistic. Improving the loading screen's aesthetics and possibly adding some engaging visuals or better animations could contribute to a more polished and visually appealing overall experience for players.

In conclusion, it's evident that this game presents an interesting and promising concept for a game jam mini-game. However, there are some areas that require refinement to enhance the user experience. Addressing issues like clear instructions, incorporating visual elements, and providing better feedback to players would go a long way in making this game even more engaging and enjoyable. With a bit of polishing, this game has the potential to become a captivating and unique experience for players.

After playing it for a while, I found it to be a very good game. It has a creative concept and well-suited aesthetics and music. However, I have some suggestions to make it better. Firstly, it would be great if when the weather changes in the game, the visuals change as well. Currently, the only indication of weather change is through text, but it would be more immersive if we could actually see and feel that change in the game environment.

Furthermore, it would be interesting if the weather influenced people's preferences. For example, on sunny days, some customers might prefer more ice.

Another suggestion would be to increase the diversity of customers in the game. Sometimes, it seems like there's only one type of customer.

Additionally, there's an issue where the ice quantity indicator occasionally reaches -1.

Moreover, by adding some more gameplay mechanics and an online leaderboard, this game could easily become a great mobile game as well.

In summary, the game has great potential, i really enjoy playing it, it's a game worth trying.