I will revise this aspect based on your feedbacks, thanks again
danielkun
Creator of
Recent community posts
hythrain, thanks for your comments!
You're right the attack range is small and I have already fixed in the latest release. I also included a rewarding life every 2 or 3 enemies defeated, this simplify the initial difficult for new players.
Yes there's a invincibility time after getting hurt but after reading your feedback and seeing you playing my game I can see is very small and needs to be adjusted.
Regarding the customizable controls I will schedule this feature for futures release in the next months, this game has multiple options of input: the joystick, the touchscreen on mobile and the keyboard that you already use to test it... I need to search examples to make a good menu to give the possibility of customisation for all the platforms... But is an excellent idea, thanks.
Least but not last the losing of money when you die is intentional not a bug, the animation need to be more explicit I think... maybe I'm too punitive to make loosing the coins permanently. When I was developing this aspect I was worried that my game was too easy and I want to introduce the coins system to proceed... Now after your comments and also from other people I see the difficult trough the eyes of a new player and this help me very much!
Thank you very much Metarevelations, I like the idea of changing some notes in the main song, I'll do some experimenting maybe changing one of the main instruments...
Making pixel art fluid is a feat, especially if you're working alone on an indie project, it was something I arrived at thanks to tutorials found online and many hours of testing on the game prototype.
You highlighted two aspects, the music and the pixel art, which I am proud of thank you!
Thank you very much Fluburbio!
Yes you're right, I've received the same feedback about the hitboxes from other people and I'm working on it these days, as a developer it's hard to experience the game play of a game you know with your eyes closed, and that's why beta testers' comments are so valuable.
Thanks again!