heya, leaving some quick thoughts for the demo:
- I turned off the filter and put the render scale up. I'm also a fan of the pixelated filter look but this game is already crazy looking enough i'm not sure you need it, especially with the default dither
- I had trouble learning to move fast, im not much of a bunny hopper so i think this game might just be too much for me hahaha, but maybe a short part in the tutorial beginning explaining how to move around better? or move the base walk speed up a bit higher, 10 is very low if 30-40 in the air is "slow to medium" speed for this game. but again, maybe im not the target audience so ignore
- technical note that i had a lot of pauses when i'd hit or kill an enemy type for the first time, i assume its the classic loading sound / shader compilation problem that game engines have. it's not game breaking but maybe its worth some time to try and preload those somehow?
- style wise i love the level structure, it's fucked up and disorienting in a good way. even as many rooms are just a box with hallways and drop downs coming in, they felt different from each other and gave a good vibe
- i ran out of ammo pretty quick after that 'leap of faith' and spent a long time trying to find more ammo, maybe its just my dumb ass missing it or maybe its intentionally harder there, either way just something i noticed