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DanyPPC

46
Posts
15
Following
A member registered Jan 03, 2019

Recent community posts

Ok, I will search them better ;)

Good, but on level 16 there aren't enough balloons to finish:


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Level 15 BUG 01, once you go down you cannot get on anymore from the ladder:

Level 15 BUG 02, when you get on from the ladder you die:


Level 15 BUG 03, you cannot reach the other side:


I also have to report the following bugs:
- after completed level 10 and go to level 11 I get the same level 10 code:

- and on Level 12 I get always a Level 10 code and bugged gfx (Level 19 instead of Level 12):


Still bugs, not enough coins to get a level 7 code, and still random blocks on wrong position, these are frustrating because compromise the playability.
Thanks for the update:

Altough the bugs I still managed to finish the eighth level too:

Still bugs, there are not enough coins to get a level 7 code on level 6, even killing all enemies

Gfx bu on level 7, but sometimes some trasparent blocks appears on wrong position when shooted:

Wrong Code on Level 8:

Thanks for your attention.

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Anyway on Level 7 I cannot get the door open, altough I have the key:

The last bug I report is that you can't get enough coins to get the level code. Is this normal?
Thanks HooGames for your attention, we'll wait patiently the bug correction. ;)

I managed to stand out using one of the flying enemies.

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Some bugs have been just reported, I want ask if from level 6 is normal that I cannot reach the minimum coins value to have the level code.
Here some images of just reported bugs:

I'm very enthusiastic for this new action / platform game. 
Tried the first 3 level and I like it.
Good job !

Ok, played the game until the end (boss level) and no bug found. I played this game with great satisfaction and I hope for a sequel. ;)

Many thanks, time to play :)

Many thanks, today I played the game on WinUAE and real A1200/030 and the issue is present as on fpga systems.
Thanks again for your quick reply.

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I'm on Level 18 and the game, almost at the end of the level, exit with the following error:

I play the game on fpga machine and both give that error, Minimig AGA on SiDi128 OS 3.2.2.1 and Apollo V4 Standalone OS 3.9  Core 10334_x14. I don't have yet tested it on real A1200/030. 

OK, the point is this, but on real hardware 1200/030 no problem:

So the issue on fpga systems is probably due to some speed setting, I think. I will make other tests.
Thanks for your attention.

Definitely it's one of the best Amiga games I played in 2024, I haven't finished it yet but I hope to soon.
Many thanks for this addictive game :)

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There will be a digital download version ?
Many thanks

Thanks, good speccy game. I love platform games.

Another arcade conversion for our Amiga !
Good :)

Simple but captivating arcade game.

Congratulations for the excellent conversion!

Thanks You, nice 

Great !
Amiga arcade conversion grow :)

Thank You so much for this other great arcade port.
Amiga users are very happy with your games.
:)

fpga64 core has been updated with Magic Desk CRT support https://www.atari-forum.com/viewtopic.php?p=451832#p451832

Just tried but the cart has problems (no sound and locks with garbled graphics on title menu). The Core needs to be updated with Magic Desk format support.

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On C64 Ultimate it works as due. I played it until Stage 3.

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Thank You very much for this new great game,
tried the file on C64 Core for MiST but it doesn't work.
On WinVICE no problems.

Thank You so much for this new sequel Sarah !

Perfect ! Now the game is ok on C64 Core for MiST ! Many many thanks, you are great !

Many thanks, go to test !

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Great conversion and playability, congratulations !

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Maybe a GS64 Cartridge type as original Soul Force could solve the problem ?
 https://protovision.itch.io/soul-force/comments

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Tested with REU and JiffyDOS disabled, same problem at level 6.

Both Snow Force and Soul Force X stop with the screen showed up at level 6.

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REU option disabled, as I use it only for Sonic the Hedgehog. I have to try to disable jiffydos, but I don't know in which manner it can affect the crt game. Original Soul Force doesn't have this problem.

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PAL, I have however tested the game on TheC64 and Real C64 + Ultimate2+ cartridge without problems. So I think it could be a bug related to fpga64 core for MiST. But I remember that the original Soul Force had this bug on VICE 2.4, then it was fixed. Now it is present on Soul Force X after level 5 for now only on MiST:

Thanks for the quick reply.

Hello Sarah, many thanks for this Xmas edition of Soul Force. I played 2 x times the Soul Force X and the game go out with a screen of characters at Level 5 and 6.
Is it the same problem that occured with original Soul Force crt on VICE 2.4 ?
I played then original Soul Force and no problem, even if until now I reached only 12th level.
May you take a look ? Thanks.

Many thanks for this great superb port of a classic arcade game 

Many thanks, really great shoot'em up for Amiga.

On Vampire V4 standalone only CD32 version works and only under standard AROS rom, I tested it with Kick 3.1, 3.x (45.064) and 3.1.4 but no way. WHDLoad version shows only a black screen.

Tested on real Amiga 1200 + Blizzard IV game works perfectly.

Try new updated version release yesterday.

Ok, many thanks.