i need 'i thuink' to suport unicoude for the file reader??? iv notuuiced non ascii charcters in fodler names can cause thuis!! soorrey
Daref Twallofitz
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it looks like you might've zipped in that folder? bcz the files seem a little mixed up. check for an executable in that cliad0.1.6b folder or unzipping the game again but putting it in an external folder? if its not working still you can messagege me on the cliad discord and i can try my best to troubleshoto@#
That issue might be fixed in 0.1.9, but besides that I'd expectct that to be either maybe the wrong executable from a previous version or an old save file that's maybe not working with the new stuff. If you want, you can send me your save file and whatnot on discord and I can look into it in more detail!!
yea so well like that's probably gotta be just y'know an issue with the uh, er, well the optimization of the, er, game. some gfx card configurations have specific optimizations in place but a lot of them don't, and i wouldn't be surprised if it tries to run and render way more frames than it needs for ur unfortunate little gfx card. i'm gonna try to add some compatibility options in the future to help with that kinda thing in the future. sorry!
Ty!!
so, for that scene u have to place ur cursor near the bottom center of screen which will grab control of a skele hand which u can then use to pull her loin off. just tested it a bit and it has some hard times capturing the skelehand sometimes if the game is running slowly? or if the positioning of your window prevents your mouse from going super low on the window of the game.
let me kno if that helps, if it doesntt i can see if i make it work better in the nexx one!!
i think the window size defaults to be pretty large right now (1920x1080), i'll try to have a more dynamic size in the next udpate. in the meanwhile, if you grab the borders of the window you should be able to resize the game window and it should rescale the game down to a more viewable size. hopefully
so I was working on this issue a bit with someone else and i think it has something to do with the shaders failing to compile. getting the exact information might require a more stepped version of the debug executable. if u want u can dm me on discord and i can try to diagnose it with you (there should be a link on the cliad page). WOULD BE ETERNALLY GRATEFUL