Sorry for itch being late to the update! I wasn’t aware that it had not been uploaded here.
DarkStone Digital
Creator of
Recent community posts
I’ve decided to change the community section of the game from simple comments to a message board. Doing this will let people still share their videos (which I love) but also allow a place for bug reports, feedback, and general discussion about The Mortuary Assistant during development.
Looking forward to the full version and thank you all so much for playing!
-Brian
Were you playing v1.1.4? The latest version fixes a number of game breaking issues that came from the previous build.
Edit: just checked your video. You happened to grab the one version (v1.1.3) that had about 3 different game breaking bugs. 1.1.2 was fine and 1.1.4 is fine. Sorry you experienced the buggy version!
Both 1 and 2 are addressed in the main game. There is a reason she can’t leave though I do plan to have a system that will change her delivery of lines depending on how recent a spooky event happened. We’ll see what I can churn out. Depends on my ability to pay voice actors beyond what I need for the project to be done.
Outside is getting more stuff and there will be game-play out there. Just wasn’t necessary for the demo. however, I did want the player to be able to see that there was more than just in the Mortuary. Thanks for playing!!
When the body was outside looking in, did you go through the door leading back into the lobby where the front desk is? I’m just trying to pin point where you had your issue.
Could you not open that door or did the game freeze, etc.
As for walking through the lady. Which one and what location? Was this in the embalming room or in another location? Any information is helpful to figure out the problem. Thanks!
Subtitles will be in the full version. You can see a tiny hint of the system when you first enter the mortuary. I simply haven’t gotten to stand the whole thing up yet but they will be there!
I chose specifically to not have a lot of reaction VO. I’ve always felt it breaks immersion to have the game tell you how you should be feeling. Instead, I opted for reactions from her that pertain to telling her story to the player and informational dialogue for the players benefit.
You don’t get tons of it in the demo but there is a lot of her story in the full game. I just have never liked when I play a game and the character has a reaction that is extremely strong to something the player may not feel is worth it. I’d rather have the player assume the reactions of the protagonist. May not be everyone’s cup of tea though and that’s understandable.