totally agree - I ended up spending way too much time on the systems and ai such that we had to cut a lot of our ideas for gameplay.
Definitely hoping to return to this at some point and finish it, thanks for playing!
An RTS with highly asymmetric factions, which only interact indirectly with each other and the player.
The game features two factions:
1. A collective hivemind, communicating via a complex system of fields, similar to the attractor and repellent pheromones used by ants. They search for resources and find paths through the maze-like forest, and their colony requires a constant supply of resources to stay alive.
2. An ever expanding, self replicating circuit. It grows exponentially, scanning the world around it and consuming everything in it's path.
This expansion is unstoppable. Inevitable. One might even say the circuit has an 'Unfair Advantage'.
It's only matter of time until there's nothing left on the map, and your goal is to keep all of hivemind colonies alive as long as possible.
An implementation of self replicating AI with a discrete internal clock. Each tick, it scans the world and finds optimal paths to new resources.
Simulated interactions between up to 50k entities, with variable simulation speed.
An illustrated and animated isometric, tile-based game world. All art created just for this game jam!
3. Hexels and Aseprite for sprites and game art