Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Data Sparrow

24
Posts
85
Followers
183
Following
A member registered Sep 08, 2017 · View creator page →

Creator of

Recent community posts

(2 edits)

No, that would be the Interactive Command Sheet.

Your releases are always a lightning bolt reminder of why I love videogames. Here’s to ten more years.

  • Matt

Thank you so much for the review, man! And for once again spotting a stray typo we couldn’t squash before release - I’ll get a fix out for that ASAP.

As for the “outside of the cockpit stuff”, we’re toying with the idea of either making adventure modules for Tremerine: Sea of The Stars based on single planets in the setting (see Shardana and Volga) or to potentially write a complementary “racing RPG” sort of campaign module using a system we’re cooking up for a future project.

Either way, this helps tipping the scale in that direction I guess!

(2 edits)

Hi and thank you foryour purchase, mate!

The game was mostly tested for using Roll20, in that we just made a hex grid in roll 20, used the tokens which you’ll find incouded in the “virtual tabletop materials” folders and just had the ship sheet PDFs open in another window. It wasn’t much in terms of integration, but I think you could do something similar on Foundry in a pinch.

That said, what we are working on is a Tabletop Simulator mod, which we plan on including both in the Itch.io package and on the Steam Workshop.

As for any official integration, we’ve never used Foundry but we’re not putting a veto on it!

  • Matt

Good lord, the presentation for this is absolutely immaculate.

I’m almost sad I didn’t come up with it first.

-Matt

(1 edit)

Is the server still accessible, by any chance?

-Matt

(1 edit)

Will the full version be coming to Itch.io too?

-Matt

As a matter of fact, it used to! It was the Heart item icon from the game’s inventory system. It apparently broke with a recent update, for some reason. Hell, it was much more elegant than the GOG style icon you’re proposing. Looked pretty good next to Vomitoreum and Hedon.

Hopefully Miz takes a peek at the comments and notices! This shouldn’t be too hard a fix.

-Matt

(2 edits)

Hi, I’m writing this “bug report” after updating the game yesterday (w64 version, 14/02/2022), as it appears the update may have broken the desktop icon for some reason. It’s not a default godot one.

Programming do be like that sometimes, I guess.

-Matt

(1 edit)

Fixed! Thanks again!

-Matt

(1 edit)

Thank you so much for the kind words!

The typo has been noted andwill be fixed tomorrow (it’s about half past midnight as I type this).

-Matt

(1 edit)

I’m a little late, but here’s a link to a full-on spreadsheet in case it goes down again: https://docs.google.com/spreadsheets/d/16EA6JNt7BRN76PlZOkgWl0SlTlfCM7dCF_jBiCHyODY/edit?usp=sharing

-Matt

(2 edits)

Outstanding work.

-Matt

(1 edit)

Were? Is it not there anymore? Hold on, I’ll re-embed it real quick - and I’ll also put a tracklist down after I’m done with today’s devlog. Thanks for pointing it out!

-Matt

(6 edits)

Absolutely excellent, I may just pick up the original Frontier Diver as well to see if there’s a running plot between them.

One thing that’s not particularly clear though is whether this game has controller support or not, because buttons seem to work but neither dpad nor analog stick do. If it doesn’t, do you think there could be a way to implement it in the future? Some sort of twin-stick system maybe, the way Astebreed does it.

-Matt

(1 edit)

Thanks for the drop, Jack. I hope you guys have moved onto greener pastures, and that the story of Barkley 2 can serve as a warning to more newbloods like me about the dangers of overscoping. 

If B2 gets resurrected somehow, I'll be the first in line to get it.

- Matt

(1 edit)

This is the most Scumhead thing i've ever seen.

- Matt

Keep on keeping on.