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David sofer

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A member registered Jun 11, 2017 · View creator page →

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Thanks, bro, good to hear!

Yes, Episode 2 is being developed intensively and will probably be ready for release in another month or two.

To be honest, this process has no end. You could start by making a game from scratch in C++, creating your own engine, dealing with mathematics, and implementing algorithms for file handling—it all depends on your goals.

You could also use an existing engine and focus solely on creating assets.

In both cases, the process is extremely long, and the result you achieve might feel underwhelming.

That’s because it takes years to hone skills in programming, modeling, and texturing.

I think it comes down to this: if you’re an engineer at heart and your goal is to master technical skills, then this is the right path for you.

But if you’re more of an artist at heart, and your goal is to share a beautiful idea with people so they can appreciate it as a work of art, then you should choose a different path.

In that case, it’s more like making a movie, where you act as a director who brings everything together. We’ve seen films that earned a 9+ rating on IMDb, even though the assets in those films were fairly basic.

If you want to chat about these topics, feel free to email me.

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The entire game is made using assets purchased from the Unity Store -visual effects, post processors effects, models and textures and game character controller ,sounds , along with some assets that I downloaded for free as they were offered by their authors at no cost. All authors are credited accordingly in credit file, To be honest, it doesn’t make the job much easier because you still need to understand how all these assets work and make them function together. It’s a real headache, and on top of that, you have to build scripts to connect all the game’s systems. It’s a very time-consuming process, especially when creating complex mechanics, like getting out of a car or implementing something like fishing, if that’s part of the game.

By the way, the TV should naturally be a little buggy due to the poor connection, which was damaged by the aliens.

Wow, thanks, bro! Comments like these motivate me to work even harder on finishing Episode 2.

Thanks for the feedback! I totally get what you mean about the text—it would be great to have an option to make it stay longer or add a "Next" button. I’m glad you had a laugh with the aliens! They might be a bit too slow in their reactions, so I’ll consider adding more seriousness and darkness in future series . Appreciate the rating and your thoughts!

Thanks for sharing your experience and video. By the way, you can improve the graphic quality in the settings if you’re looking for a more polished experience—this will make the mouth and eyes look more neutral. Wishing you a fantastic New Year as well!

did you try the 1.17v

Thanks

Yes, you’re right; it should be clearer when to leave. I’ll make sure to address this in the next update.

Thank you for the detailed and honest description of the game and the issues. Comments like this really help me as a developer to bring the game to the right level. All the errors that were mentioned will, of course, be fixed in the near future. Some of them I already know about, while others are new. Regarding the narrative, as I noticed from the gameplay videos, people don't always notice all the hidden features in the game that help to reveal the story better. I need to work on that as well, so there’s plenty to do.

Yes, I found the trash that can't be removed. It's in the yard, and it's a bug because it shouldn't be there. I picked it up and removed it during the testing phase. So, thank you very much!

Yes, thank you for sharing. It's definitely a glitch—the man should walk to the right side out of the house, but sometimes he walks at an incorrect angle.

Which level are you referring to? That issue was present in level 2 in the past, but now you can't even pick up the trash. If it's happening in level 3, that's very strange because there's a video above showing it progressing without getting stuck. Please, if you can, describe the exact moment where it gets stuck—it would be very helpful for us to work on a fix.

The official game does not support controllers, unfortunately, at least for now. However, I did some testing, and my Xbox One controller works pretty well ,and try the latest version of the game 1.16.

What version do you have? Try the latest one 1.16.

Please provide more detailed information so we can better understand where the problem lies.

You are absolutely right. I will make note of that, and in future versions of the game, I will add a few more details to enhance the narrative and bring more depth to the entire series ,I know it might feel like, 'Well, damn, we've already played it,' and now it’s different when you play it again. But there’s nothing to be done—that’s just how it’s going to be.

Cool, thanks👍

I intentionally didn't add a bar to make the plot and story feel more realistic. While having various bars and numbers can make things easier to understand, I feel it takes away from the sense of immersion and realism. Nonetheless, thank you for your attention and for the suggestion.

Thank you, come back sometime, there will be a continuation soon. It would be nice to hear from you and watch your video again.

Thanks for your comments and the video! We're working hard to fix bugs and make the game even better.👍

The next game is about a quarter complete—don’t forget to check back from time to time! It would be a pleasure to hear from you again. 😉

I plan to add localization for multiple languages in the future, but it might take some time.

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Thanks for the feedback! We’ll investigate the issue and work on a fix. A new updated release will be available soon! and the link for the MAC download will be available soon too.

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We've uploaded the latest version v1.15, which is more stable and contains the fewest bugs so far. Please try downloading it again. Some videos in the comments from the past day clearly show that the issue of getting stuck while throwing trash has been resolved (FoShoShot -video from 1.14v). Thank you for your attention! Please let me know if the problem is resolved or not.

Thank you for bringing this issue to our attention! The issue with camera rotation has been fixed, Appreciate your feedback!

Thanks for letting us know! The issue with getting stuck while throwing trash has been fixed (1.13v). As for Level 2, according to the story, your character is indeed too tired to pick up trash and clean—it's part of the narrative. Appreciate your understanding and feedback!

Thank you for bringing this issue to our attention! We've identified and fixed (in 1.12v) the bug causing the character to freeze when picking up trash. Please update the game to the latest version, and everything should work smoothly now. We truly appreciate your patience and feedback—it helps us improve the game for everyone. Let us know if you encounter any other issues!

Thank you so much for your kind words and support! We're thrilled that you enjoyed the game and its story—it means a lot to us. We'll definitely check out your channel. Happy holidays to you as well, and greetings from our team! 🎉😊

Thank you so much for your kind words and for playing the game! 😊 I truly appreciate your feedback about the bugs, and I’ll take a closer look to address them. An update will be coming soon