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Davi Figueiredo

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A member registered Jun 14, 2020 · View creator page →

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Me lembrou bastante de Zelda, em geral achei o jogo bem divertido!

Some notes that I have done during my gameplay:
-Max mana upgrade was not working

-Manually collecting shadow fragments was not particularly fun
-It was annoying to finish a level and getting almost none shadow fragments because I forgot to collect them at the end
-The number of shadow fragments could be more highlighted
-Shadow fragments can be hidden behind the cards that can be selected
-The cards that are being combined have little highlighting under the witch, a better place could be the top of the screen, since there is nothing relevant to the gameplay there at the moment

-Playing well should be rewarded and playing badly should not (since shadow fragments are granted when killing enemies and performing well means being less time in the level and therefor killing less enemies)

-I think that discovering and using new / more complex combinations should be more incentivized
-The best moment for the player to discover and test new / more complex combinations is when they are already winning with their strategy, and so disincentivizing change in their strategy

-The players are more willing to try out new combinations if they grant them bigger rewards or if they are necessary at some point

-Simple yet charming art style
-Liked the use of particles
-Liked that the witch was a goblin, yet she was still cute

-Didn't feel like had much agency in the game, a rock paper scissors dynamic could solve this and make the combat more strategic / engaging (Clash Royale is a good example of this dynamic)


Overall it was a fun game, hope the review helps :)

Really enjoyed the first experience, looking forward for more

thank you so much! It really motivates me to keep developing games :)