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davimatiassg

23
Posts
2
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A member registered Aug 20, 2021 · View creator page →

Creator of

Recent community posts

Should I... just dodge the money?

Nice one! there is some room to improvement with that fuel mechanic tho, it still works even after the rocket has launched (?)

Omg I got attacked by a cat hiiii

nice game!

(1 edit)

Awesome! so sad to see cats as villains tho...
Also, Ifoundabug.sry. When the timer ends, it actually goes bellow 0.0. This probably is happening because you are checking whether its value is equal 0, and it's jumping from a positive value right to a negative one due to game update time. Try checking if its less than or equal to 0 instead of only equal to 0, assuming that this was the problem.


(I didnt notice that until I was at 120 cheeses, so really good job on game design lol)

(1 edit)

Daddy Horse Game 🥵🥵🥵🥵🥵

(Also, for some reason you exported your project twice, and the only runnable version is the one inside the "MonoBleedingEdge" folder that unity generated the first time you exported. Be careful next time)

Cool game, but you really should have made the platforms teleport to the other side of the screen, instead of the player... Great graphics tho! Always awesome to see that Gris is still relevant nowadays!

The first time I played it I could not die, even when the time ran out, but it fixed itself in the second playthrough for some reason. Anyway, aweasome game with a really cool concept!

Really cool!

simple but fun;

gg!

neat!

This is aweasome!

Really cool concept! Wonder how to not be catch by the toothbrush-avoider tho

D:

gud one!

Im not a very experient gamedev, but, if you want improve fast, my advice is to be inventive. Making random systems that work well and are fun is a good way to learn both programation and game design.

i think its intentional, but the drag mechanic is such a good idea!

Me be simple man. Me see cute spidey, me like.

pretty good game! i liked the webshot having a fallof, and also the spider sprite is cute


my highscore was 15283

OmG thank you Homie! and yes, in next versions of dWub we plan to add (beside other things) the kind of juicy vfx that the game absolutely needs! basic stuff: camshake, animated explosions, contact effects and a little bit more of particles. We just didn't have time to do it during the jam.

:D

Thank you and of course!

Thank you!

https://davimatiassg.itch.io/dwub