Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Dɪᴇɢ0

12
Posts
3
Followers
16
Following
A member registered Mar 29, 2020 · View creator page →

Creator of

Recent community posts

I LOOVEEEEEEE THIS GAMEEEEEEE!!!!!

I just tried the alpha and it's FANTASTIC!!

It has such a great potential and if I'll learn Java this game will be the reason.

Nice game, I love the music!! I only made it for the 2nd room. I think that an annoying mechanic was that you can only shoot where you are facing and the possibility to aim with the mouse will probably make it more enjoyable. In the overall it' a good game. Nice job for your first entry!!

Woah, very good!!! I love bullet hells (but I suck at them LOL) and I really like how the game evolves with you, so you are always challenged. A fantastic entry, GG.

Nice game. Unfortunately I suck at puzzle game, especially this kind where you don't know anything and you have to just punch the keyboard until something happens (stuck at lvl2, when you can rotate the camera what is supposed to happen????). I'm probably too dumb for this type of game, but until the "end" it was good.

That's so good!! I usually don't like card games but this is fantastic!! I love the puzzle style of the game and the music is very good. The graphics isn't the best, but the game in the overall is very nice. GG.

Yes, sometimes it gave that sensation to be just a bit too slow.

NICE!!! The fact that it was 3D and the nice music made me find the fun in chopping trees with samurai gears. I didn't find how this game should fit in the theme, but it's a great concept though.

Nice game!! I liked the mechanic a lot, but the controls were a bit tedious and the fact that the boss was just over every hearth was a bit frustrating, but in the overall it's a nice entry. Good job.

Thanks!!

Woah!! A nice and complete review, thanks!! Most of the features that you have mentioned were in the plan, but I didn't have enough time (or skills) to implement them. I'll probably add them in some post-jam updates.

Thanks dude!!