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dbfnq

65
Posts
A member registered Mar 12, 2020

Recent community posts

In Chrome there seems to be an issue with this game not scaling or scrolling  correctly. As more buttons get unlocked, the game doesn't scroll vertically so you just have to zoom out the whole browser window to see everything (which also means shrinking the font).

Not sure if this is a bug or intentional, but if you line up something like Templar-Familiar-Familiar, the Templar gaining attack will boost the first Familiar, but the first Familiar gaining attack won't trigger the second Familiar.

Also, if a Dancer activates a follower that has an additional attack, the follower will attack once, not twice. Again, could be intentional.

Amazing. Loved the original version and will play the heck out of this one.

Might be worth making the warning a bit more explicit when you try to replace a trait? I lost my first run because I accidentally overwrote a trait with a new one. It's a learning experience, I guess.

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Seems to be possible to lock the game up if you buy upgrades in the 'wrong' order  - an upgrade automatically trades cells for neurons, and if you buy that too soon you immediately run out of cells, can't earn them as fast as they're used, and can't buy anything else.

Also, the game could really use a way to see what upgrades do before you buy them.

I think it's just that uno means one, and twenty-one is another name for blackjack.

The game designer has confirmed it works in Firefox. If you're having a problem with hundreds of games that work for everyone else, the problem is not with the games. It's you.

Use Chrome, or stop using Linux, or go make games yourself. Just stop complaining constantly on every game page as if the entire world needs to cater to your exact whims.

And yet it works for everyone else. The problem is you. Use a different browser, use a different machine, go play games somewhere else, whatever. Just stop telling game devs there's a problem when the problem is you.

Yeah, that's the thing. The games generally work fine on Firefox. They just don't work for this clown, and they refuse to admit the problem is on their end.

That's all they do. They're running some weird setup, and they've made like three hundred posts complaining that games don't work for them, as if it's on the individual game designers to fix instead of their problem.

So use a different browser or device or setup if your specific setup is frequently not working. Most of the time (even in that very thread) it'll turn out that it works fine in Firefox for other people.

By constantly posting about it you're wasting the time of the game makers trying to fix your problem.

Given you have like 300 comments about games not working that work fine for everyone else, have you ever considered that the problem might be you?

Hrm. Thought I was getting the hang of the game, then a healer went into a vengeful rage, couldn't do any damage but couldn't die, and locked the game up indefinitely. That could really use a fix.

The later upgrades to remove certain cards from the War deck don't seem to work. Or maybe I'm misunderstanding them, but I'm still drawing 3s and 4s after removing them from the deck. The 2s seem to have been removed successfully, though.

Thanks, got there in the end. I feel like the game could do with more feedback (maybe something like a tick or cross on each set when you submit) but I'm not sure if that would make it too easy.

Can you give me a hint for stage six? That's the one with two beetles, two mantises, cat, tiger, pangolin. I can't find a solution or, more importantly, work out why some of the ones I'm trying aren't valid solutions.

You have to hit stage 50 to unlock prestige, I think.

Interesting game, but a lot of hitting a wall, restarting and clicking to get back to where you were.

Also, seems like the game doesn't have any sort of autosave or cookie save? I didn't even close the tab, just watched something in another window, and the game lost all my progress and resources except for boosts.

Fun game. The amount of tasks that unlock can be a bit overwhelming, but the search function helps a lot. A couple of QoL suggestions:

* A button to clear all actions. I ended up using one of the loadouts for a blank slate, because it was quicker than dragging away every action individually.

* A pause button so you can set things up without it running partially or in the wrong order.

* Some of the unlock conditions are fiddly - it seems that 'gaining' doesn't count as 'producing', maybe? Also it only counts as producing something if you have room to store it, so sometimes you need to deliberately spend resources first, which is a pain.

* Asteroid Shower appears to be bugged and doesn't generate Rocks.

Great game, and love the generous demo, single-unlock, no ads, business model. Happy to support!

Does anyone know why achievement copying doesn't seem to work on Chromebook? I get the message saying 'copied to clipboard' but nothing actually copies onto the clipboard. Just trying to sync up my achievements on Chromebook and phone. Ta.

If you want a physical copy, this is based on Zombie Dice / Dino Hunt Dice.

Don't worry, it's there.

Nope, this one:

https://parsakaali.itch.io/gridle

Borrows pretty heavily from Gridle. You should probably acknowledge the human who made that game, if you're going to give credit to an algorithm.

Had a fun run being incredibly picky about what I added. Used IAs to remove my starting civilians, got an apprentice thief and a leader flag. Ended up with two journeyman thieves and three leader flags, hardly anything else so the thieves always got the multipliers. Thieves won the game on their own, especially if the three multipliers landed on the same one.

What do the gauges under the fairy do? I assume they speed up health and mana recovery, but is there a cost or downside to maxing them out constantly? Also, do you only get the bonus for the fairy costume you've currently selected?

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Fun game, although a bit slow, and I tend to like more automation in idle games.

A couple of quick suggestions:

* A way to throw away items you don't want. It's easy for your inventory to get clogged with worthless items, and it's a nuisance to make a trip to the merchant for a handful of coins.

* Related to the above, some items don't stack in your backpack. Cloth is worth like two coins, but each one takes up a slot instead of stacking like rat tails or frog legs.

* I think there's a glitch with loot drops for wolves. I've had the animation for meat several times without actually gaining it  Oh, never mind, I think 'autoconsumable' means I was automatically eating the meat as soon as I picked it up.

A month and a half later, I beat this legitimately. Or at least I maxed out the energy, which didn't seem to do anything but I'm counting it. By the end I just let it run and fill up because that was quicker than resetting and actually buying units or buildings.

If you ever do revisit this, obviously costs should go down and the cap on mass conversion should be lessened. It just takes too long to buy anything. But more important would be to reduce or remove the energy cost on buildings. The constant resetting to convert is already very grindy, but it's downright painful when every reset deactivates all your buildings and they take so long to switch back on again.

I'm sticking it out through sheer stubbornness at this point, but yeah, it's real slow even for an idle game. You can't just let it sit because the matter conversion rate slows down, every time you reset all the buildings deactivate, and it doesn't even run in a background tab. 

Interesting mechanics and a nice clean design, but it seems to get really grindy really quick between the low caps on units, the big jumps in costs, and the rapid drop in the matter conversion ratio. Once you hit ten 16-cost units, it takes a long time to buy a single 256-cost, let alone your first building. Guessing it'll speed up a lot later, though.

Neat idea, but progress gets slower and slower as you go on. Linear income plus exponential costs means it just takes longer to get to the next galaxy each time.

Not a lot here, but if this was made in two hours then that's understandable!

Kind of worked in an incognito tab, but after a party survived the dungeon it softlocked and I was unable to continue.

Loading bar fills most of the way, then I get a "null function or function signature mismatch" error message on Chrome.

No error message, the button just greys out and stops working.

Game seems to be broken after prestige. Roll button just keeps getting stuck on Wait, even after reloading the page.

Now that's a name I've not heard in a long time. I haven't used SEUCK since, oh, before you were born.

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Ha, I was just going to post about that! First time I tried it, no items loaded and I couldn't work out what I was supposed to be doing.

After a bunch of trying...

...I got the hell portal really early and that just won the game on its own. Bioweapon to take out most of my starting humans, and before long the field was full of hellhounds and I was doing 1500-2500 damage per turn.

Agreed, just putting something in the description would help. Sometimes an upgrade that took forever to afford just didn't seem to do anything or raise the mana per second, so it would be good to know what they actually do.

Something I'm not sure is a bug - very rarely you get another blue square right after you click on a blue square, and it gives a much bigger bonus than usual.

Yeah, there was a glitch where one particular textbox wouldn't close, but it's been fixed now.