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Dead3y3

21
Posts
1
Followers
A member registered Jul 15, 2017

Recent community posts

Discovered a bug.  Once you've won, clear save seems to do nothing.  Oddly happened over and over while streaming (and since) but clear save seemed to work before streaming

Live Streaming some attempts at a speedrun today, drop by and chat about Rogue Light Deck Builder :D

Love the game-merging concept!  Keep it, looking forward to future projects :D

You fool!  With this information I will be unstoppable ;D

lol, taking a look through some of your work!  Do you have a favorite from what you've made?

Got to wave 65!  Just livestreamed it if you want to take a look :)

Vampire No Survivors is a great twist on the genre, but it has no win condition. I decided to spice it up by throwing in a challenge.

Every time I pass 200,000 score I reset without my best monster. Let me know what you think! 


Had a lot of fun with this, couldn't help taking advantage of some exploits (jumping on top of clouds/sliding through them).  I found a lot of spots where clouds could be jumped on in order to easily beat levels that would otherwise take longer.  It is sort of nice though because it makes it more casual and leaves it up to the player.


I was surprised at the end, cool way to go about it.  Impressive that you made the game so fast, the music was sweet and the cloud control thing felt unique.

Hey that's me

Ronin is the only character that has exclusively items I want to start with.  For assassin: sword is great and curse is borderline useless.  For wanderer: I wouldn't go with bow or swirl unless I had to.  Bow is okay, but not as good as: smoke bomb, spear, sword, grappling hook, or fan.  Swirl is my favorite move, but only when my opponent has it.  The 10 health is pretty nuts though.

I think this is really reflected in hard mode, having smoke bomb is even more important when opponents do more damage and have more health.  But even just late game in normal this is true, without smoke bomb and a 4-5 damage spear, those grapple sword guys are way harder.  I prefer to get 2 smoke bombs honestly, one that I reduce cooldown and one with poison.

I speedran the normal difficulty with Ronan in 13:45, it was nice to go from not being able to beat it to speedrunning it.  Maybe give it a look :)

I would be upgrading spirit damage so fast lol, but maybe if it starts with only one upgrade slot that could work.  Or even zero, that way every damage upgrade would require 2 upgrade screens.  Otherwise people would get a 5 damage spirit and start blastin

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I can see that with the hp, although I feel like Ronan is stronger because of the movement ability and semi-range ability.  

That being said, assassin is probably the worst.  The unique damage doubling ability is neat, but not super useful most of the time.  Nothing besides the boss has over 5 health (on normal mode) and that isn't too tough to get (in weapon damage).

I've been working on a speedrun which is why I'm nerding out lol, they can't put a timer on the top if they don't want me to beat it fast.  Weird that the timer isn't shown in the shop or upgrade screen, but is ticking up while in the shop.

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I've been playing for a few hours, the game is so good! 

I'm yet to beat it on normal mode, really curious what the hard mode will be like.  I think the difficulty is reasonable, I just need to make better calls on buying vs rerolling and use the slide past enemy mechanic more.

Looking forward to future updates :)

In terms of feedback, one thing I've noticed is that when I return to the game I don't often keep my unlocks.  Maybe it would be better to just leave everything unlocked until that is polished out somehow?

I also am yet to use the wanderer because it seems like their skills would be bad to have.  Curious to see if this is just a preference thing or not.

Shogun Showdown | Free New Samurai Roguelike 2022 - YouTube

Also, jack's ability says it permanently raises speed but it is only for the round.  To compare this, vampire also says permanent and it lasts the whole game.  

Really enjoying the game so far, I think adding a button to fast forward or being able to set fast forward to on more permanently would be a really great addition.

Looking forward to future updates! :)

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Hey there, just had an idea that might be cool.

Additional tournament mode.  Hear me out.

So it starts the same way essentially, everyone has 4 lives and is trying to win by building the best team.  Only there is no win cap.  Instead your are ranked based on how many wins you've gotten, and your team and win/life amounts are saved even when offline much like your achievements.  That way you can come back online and fight again.  You can only fight people with the same amount of rounds fought just like the standard game, meaning if you are in the lead you cannot fight until someone battles their way to you.  They can fight your team while you're offline, but it only impacts their score and not yours.

You might be thinking that it would get really broken because of people using balls of ice and pickleballs to power up their team, but that is okay because there can only be so many people at the top and eventually someone will do it better and take top position.  This will restructure the top entirely each time because now the old best will lose to the new best and have to restart and restructure their team.


Okay maybe that would be dumb, just brainstorming a bit.

Thanks, that would be great!  Tomorrow morning I've got a video coming out on the glitch aspect of the game, really loving the game so far.  

I beat the 2 ball win achievement and did a second run with the same strategy to reinforce that it can be done.  Maybe give it a look :)

If you have better ways of doing it let me know, but this worked for me

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I'm going to make a video based on the strategy I used to get it.  I'll do a few runs to make sure it is easily replicable.