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deafgamer

9
Posts
2
Following
A member registered Jan 20, 2022

Recent community posts

Lugging a trailer from behind can be problematic due to doing turns, it all boils down finding the right trailer to use to fill it while harvesting effortlessly. So it takes time to find the right one just to make that happen. Lugging a trailer could cause dragging issues, it depends on the design of the trailer.

Holding a capacity helps eliminate the need for it and it's just easier to go solo. Then fill a trailer after it gets full. 

Can you please add a capacity to hold the crops so I can later eject them into a tipper?

Summers Superchisel CP2050 CultiPlow is causing a major frame drops. It has a very high poly count that needs to be reduced. It's eating half of the frames.

Bummer, it was a great map. Would not mind playing it again.

Will Deer Creek be converted over to FS25?

Why not include cotton bales? Both squares and round?

DG

While playing this awesome looking map, I noticed there's not much spaces for placeable factories and such. Will there be placeable spots created in the next map version? If any?

DG

I tried VCA and it's doing much better on the fields. So I guess I'll be switching between these mods depending on the map itself. The only thing VCA lacks is an autostop feature when the vehicle reaches the end of a field.

VE as i mentioned earlier is a lot like GPS, but has better controls.

I don't like the GPS mod itself, very confusing to use. Never liked it even from FS19.

DG

(2 edits)

Game don't seem very friendly with the guidance mod called "Enhanced Vehicle", it has trouble finding the right angle on a field to keep it straight the way I wanted it. It seems set for specific angles and not very directional friendly in a way.

DG