Oh, wow! This is really amazing! Sorry for the super late response (I was busy with releasing my demo), but I wouldn’t mind having you read some lines (if you’re available)! This sounds like work that needs to be paid for and I feel pretty bad about not being able to spend money on talent like this!
Saint Lazarus
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Introduction: Hello, potential partner(s) in crime! My name is Saint Lazarus/Laz and I am working on a horror-based RPG game, Uncanny Valley. It is my very first project, but I have very high hopes for the end product. I would love to have some help with this game - in order to make it even more amazing; I also lack in a lot of the fields that I need in order to accomplish my vision for this project. If you are lacking in experience and want to practice your skillset, I do not mind lending a hand in order for you to practice; if you are experienced, awesome! All I need are examples of what you can do, why you want to help, and so on and so forth. I will say that I am a broke 19 y/o college student and so I do not have the means to pay people, but I will do my best to create a good environment for anyone willing to join in on my work - thank you!
What is Needed: Now, what I am needing is just a handful of people; animator(s) and voice actors.
For the animator(s) interested, I already have concepts drawn out. I myself am a digital artist; however, I lack in the field of animation and what is needed (patience and software) to accomplish that sort of thing. I will be creating a google doc that speaks on what will be needed for animation, but it isn’t anything extremely crazy - possibly something as simple as a single character (even a still image) moving across the screen as an introduction. More will be explained once people are found, though.
For voice actors, here is a list of characters and their descriptions (people may try for multiple characters - don’t be afraid to ask to voice more than one person, if interested):
Protagonist - Akako Ena [NN: Aka] | 17 y/o, petite, and short | Tone is mostly calm, but with a cynical twist of humor to it, but she is soft-spoken.
Core Character - Kaori Nen [NN: Kai] | 18 y/o, tall and lanky, semi-intimidating | Tone is filled with comedic undertones, semi-deep, and mostly upbeat.
Core Character - Hayami Hoshi [NN: Hoshi] | 18 y/o, tall and slim, intimidating, snarky, and rude (imagine someone from the movie, Mean Girls) | Tone holds venom in it, but there are underlying undertones of kindness within them, she cares, but has trouble showing it.
Core Character - Akihiro Daisuke [NN: N/A] | 25 y/o, tall, semi-built, and lean | Tone is monotonous, distant, and semi-cold.
Side Character - Akira Daisuke [NN: N/A] | 23 y/o, mid-height, and skinny (almost malnourished) | Tone is quiet, distant, and she mostly sounds like she is in a permanent daze.
Side Character - Etsu Genki [NN: Etski] | 18 y/o, mid-height, and mid-weight | Tone is bubbly, upbeat, and so she tends to be seen as a likable and charismatic person.
Side Character - Draven [NN: N/A] | Age unknown, tall, older, and rough around the edges | Tone is gravelly, rough, and akin to that of Arthur Morgan - without the Southern accent.
Core Character - The Shadow [NN: Shadow] | Age unknown, mid-height, and lacks most physical features | Tone is monotonous, lacking emotion, neutral, and almost unnerving, but not “evil”.
Side Character - Akako’s Dad [NN: N/A] | Age is N/A for now, semi-tall, mid-weight, and older | Tone is soft, calm, but misleading.
Side Character - Akako’s Mom [NN: N/A] | Age is N/A for now, mid-height, petite, and older | Tone is fake, quiet, but somehow sounds mostly calm.
Contact Information Instagram: DearLazarus Discord: Saint Lazarus #2002
Link to Uncanny Valley Uncanny Valley - Demo
Promotional Example Art for Animators and VAs Interested TW: Gore and disturbing imagery.
Link to the demo ver. of the game via itch.io.
Information about Uncanny Valley: Uncanny Valley is a horror-based RPG and is soon-to-be more story-rich than it currently is, as well as decorated with my own artwork, rather than RPG Maker MV’s base-kit-generated characters. The demo follows our main character through a tangent of events that can only really be interpreted through the viewers’ own process. I don’t want to explain things - and the demo does a great job of leaving people with questions.
Extra Information: Hello, I’m Saint Lazarus, a 19-year-old college student, and this is the first demo ver. of a game that I have ever released - it’s actually the first game that I have ever worked on. With that being said, the following issues can be found.
What to expect for this demo:
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Bugs
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Typos
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Mistakes
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Unfinished Story
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Lack of Interactive Objects
Although it is still being worked on, I have a lot of hope that I can make my true vision for this game come true. Aside from being a newly-experienced game developer, I am also somewhat dappling in music composition, and I am an experienced digital artist.
Link to my Art Instagram, for more examples.
With my experience in some things and my vivid love for story-telling (especially within the horror genre), I am highly enthusiastic about the future of Uncanny Valley. I hope that whoever sees this takes the time to check out the demo and give me constructive criticism - because I know that I will definitely need it in order to make the game more enjoyable to the audience I’d like to reach.
Thank you.