you have to send a PDX file, which is the build, not a PDZ
debugChicken
Creator of
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hahaha dont get me wrong, I love the art, I really like it, but it has some horror vibes to it for sure. like when you leave one block alone and it cries, its DISCONCERTING, the loud kiss from the two suns when you start the game is also quite horror-like, since they have deformed faces and the sound is very organic and shiver-inducing.
really? did they give a reason? im bewildered because quest for the X is on the catalog, a puny 1 hour game that goes nowhere, clunky, crashes a lot and softlocks to the point you have to restart the game.
I really cannot fathom how a very complete, functional and long game like yours can be rejected.
the art is a tad unsettling not gonna lie, but that cannot be a reason hahahah
heyy! Awesome game!
Although I'm having some issues with the game.
First it crahes sometimes, depending on what I do.
Second, I think the undo sometimes does not work properly.
But the biggest issue is that we can cheese through some levels, because the user input is not properly suspended until the blocks are fully resolved.
here is a link to a video showing it:
https://www.dropbox.com/scl/fi/uol408ofycxlxnn05gnnl/VID_20240224_122228762.mp4?...
Can you fix this?
Thanks!
update: I found a way to crash the game. You have to undo while things are mid-action.
You NEED to block user input while things are resolving, this way you will be able to not deal with a lot of shit that can happen
Mat I suggest some improvements:
1) Display the unitary and total cps/time for each building
2) Add some kind of crank to 2x multiplier that pops up temporarily when the app is open, so its fun to crank even after cranking is no longer effective
3) It would be cool to show the still not bought buildings one by one, instead of opening them all, so it would always be a surprise to know what crazy contraption the next building will be
fuck, this game was amazing!!
if you are preparing a steam release: please note that one of the golden keys (the most dificult one) can be obtained without wall cling.
FUCK THAT WAS INTENSE. I didnt know cling was a thing and obtained everything without it, and it was much harder than it needed to be hahaha.
Because I launched first on steam and everybody complained that it was expensive for just 3 hours of gameplay and bla bla bla. So I adjusted here but kept the original price on steam in respect to the early buyers. Also to keep a good logic between my increases discounts (10%, 25%, 33%, 40% and so on) so its not even more confusing if I suddenly price drop and start to discount less to compensate.
But its frequently on sale on steam and it will be already 50% off next sale so it will be about the same price.
the fact is that I did all this by myself and I hate marketing and I didnt know shit I was doing so Im very sorry, you are correct the prices are messy
my next game I'll have a publisher help me with this sorta of things. for this game no publisher wanted it because I didnt make it in unity. but Wirewalk 2 is being made in unity.
that said, weirdly enough, nobody pays the minimum price here on itch. I have 0 minimum price pays. Everybody gives a tip for at least 1 dollar. Some guy gave me a fucking 11 dollar tip! Also my game is never bought on sale here, only when not on sale god knows why.
and on steam the game only sells when on sale. I sell almost no copies when not on sale. So all in all it ends up being somewhat the same price. :D
Anyway, if you prefer on steam, next sale on steam is coming by the end of january so stay tuned!
Like the game but now I have to hear this music in loop: https://www.youtube.com/watch?v=iNwSpoXnvWM
and I hate this music.