Very VERY cool demo. I'll be playing at Expo. The dodge button felt like it could use a biiiit of a tighten up? The first fight was very nice though... If I had anything to ask for then maybe (if you can) another difficulty that removes the red warning signs when attacks come?. Very nice though!
DecentBlack_KNY
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Thanks a lot for your input, i was aware of a lot of these issues and being my first ever proper "game" I've made in my design class I wasn't entirely sure how to fix these issues especially within the given time frame. The lack of menus and music are definately a fault on my part and im considering giving these some proper work over the summer holiday. Yes, the checkpoint issue, i didn't want to add any (as a fan of games that are difficult) but considering how my game is really rough around the edges i think adding one half way through would be a good idea(i'd like to know your thoughts). As for the floating part im not entirely sure how to solve this issue as the movement code was something i received from a tutor i only really changed how fast the character moved. As far as graphics are concerned my main tutor advised against pixel art saying it wouldn't fit in our time frame, but I'd definitely want to try something better than mouse drawn illustrator assets 😅😅 (I'll look into assets not appearing, i think it has something to do with them overlapping). I really appreciate the input and advice, any constructive criticism and help is extremely useful :)