Apple doesn't care about gaming on their platform at all. It is like they are trying to push away gamers by stopping support for 32 bit libraries and older APIs that games use. It is no surprise that Valve doesn't want to support Apple either. Linux is a truly open platform and is beneficial in the long run for Valve as a company and gaming in general and the effort the community puts into projects like DXVK, wine, mangohud, and proton GE. By contrast Apple and Microsoft want monopoly and don't care about community.
decisivedovegames
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Yes I will make simpler levels for the beggining.
The reason the phyiscs might be a little flawed must be due to the fact that the rigidbody of the ball is of type character and I am manually rotating the mesh. The ball was too difficult at that time to control. I do agree and I will work on the physics a little before the next second update (the first will just fix the shadow issue). I will also reduce the friction, especially in the icy enviroments and make the rotation of the ball more realistic.
Thank you for the feedback. I did not think that the issue was noticable before. I wish you good luck for your future game jams!
I am glad you enjoyed the game. I tested the game again and after reaching that stage I did not find the ball floating; however one of my teacher pointed out that there is no shadow so the ball looks like it is floating. I forgot to enable shadows in that scene; I will make the change after the game jam and will test again. Regarding the floating, does it seem to appear right after spawning in the scene or later? After giving input does the ball seem to drop to the platform ?
Regarding 3D, when I started learning game development, I started off with 3D in Unity veryrecently. I had however made a 2D game using Python and pygame half an year ago (eventough that wasn't serious game development) and I was working on a ball game in Unity before this. I recently encountered Godot and I really liked it; I ussually prefer open-source software over closed-source as long as it can get the job done. Then I decided to learn Godot during this jam and the limited experience from Unity and Python were transferrable to Godot and GD Script easily in 3D.
I wish you good luck on your game development!
Oh yes, that is the second part of level 1 after you reach the first huge flag. I considered it wise to call it 1 level since you do not get to merge with any enemy balls yet.
Regarding the controls, was it intuitive? I.e. was it natural to press Esc to exit mouse capture mode and use the menu?
Thank you very much for the feedback.
Thank you for the feedback. I will also add a tutorial level to it in the future and as ereborn suggested, I will make easier closed levels for the beginning. As the developer of the game, I used to struggle a lot with the game. Even now I struggle with level 3. I made it difficult on purpose. One thing I should have done before was to provide the instructions to use the controls in the submission feed too. I have done it now but it may be too late.
I wish you all the best for your future game development endeavors!
You find a ball to merge with in the second part of the first level i.e. after you reach the flag. I did want the player to infact fall off; that is why I made it very difficult to get on the platform. Yes the ball is very difficult to control. I will consider adding a few more basic levels in a closed enviroment like you suggested.
I was not finding the ball floating in the second part of the first level. The ball just drops from a small height maybe and then you can move. Maybe my controls are too sensitive. There is supposed to be very little friction in an icy enviroment. Be sure to adjust your camera using mouse/trackpad before moving because the controls are aligned accordingly.
Thank you very much for your feedback. It really helped. I wish you good luck on your game development endeavors.