Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Dedwan

5
Posts
2
Following
A member registered Mar 21, 2020

Recent community posts

Great reply! Thank you!

Hi Matteo, me again. Another doubt, once the risk level of the paradox has been shown, could the players see how the clock advances or should they  only be warned via the tips the operator leaves them?
Thanks a lot.

Thank you so much!

Ohhh nice! Thank for your response! Just to clarify, if the mission is "kill a creature and bring back its body" they could choose ANY creature they face, it is correct?

(1 edit)

Hi Matteo, 

The game's great! 

I have a doubt: during the mission's goal choice, the prompt are (obviously) pretty generic. But when I use them on the table, I've got to "tailor" them? And how can I explain this? I mean, if the Citadel doesn't know what's beyond the Breach, how can they say "kill a Gorgotaur" or "put our flag on the top of the highest crystal mountaintop"? 


Thanks.