Thank you for playing <3
DeeCeeWorks
Creator of
Recent community posts
First of all I love the sprite set you used. Gameplay wise I see you want with the concept of possession (and killing them to return to your natural form is quite the sadistic twist haha) I quite enjoyed the game especially when it got past the tutorial area and required me to start avoiding and picking out the animal I needed to move on!
Loved the idea to distort the UI and graphics to make it appear as if on an old TV, it really helped the atmosphere of the game! It was a bit of a slump trying to find all of the pills when I walked so slow (unless there was a run button lol) but it was quite fun for what it was. Including pills in the dead realm was also cool, did not see that coming and made finding the last 2 pills take extra long :P
Amazing. This game is really clever and super challenging. I played it a while ago and got stuck thinking it was broken, came back and bam the answer hit me straight in the face. These are really well thought out puzzles and I love ur implementation of death as a mechanic. I could see this game winning it all!
What a fun idea! It never crossed my mind to make the GOAL of the game to die haha. The puzzles are also quite clever and have fun mechanics but I think u suffered from the same issue our team faced in that the difficulty level fluctuates rather than gradually increases. Tweaking the order of the levels or adding some easier buffers should fix that issue in the future! Overall a really solid piece of work well done!
This game is quite interesting. Unfortunately I was unable to make it passed the Castle Moat as I either kept dying due to being stupid haha or it glitched and messed up my controls. I liked the concept of the ghost and living being able to do different things and adding a time to the ghost was smart! I feel this stuff needed to be explained further possibly in a tutorial as I barely understood the sign and found myself dying a lot just from confusion.
Fun little game. I am not sure how the death must be a mechanic limitation was implemented imo but the game experience was enjoyable and really well presented! Maybe every 10 points the portal could move on the screen? I found I was able to predict when they would spawn and just spawn kill them quite often which made the game a tad easy.