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Deep-Fold

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A member registered Aug 27, 2020 · View creator page →

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Thank you! You're very welcome

(1 edit)

Pretty good suggestion. I just went with the assumption at first that this would only be used as a looping animation, but I guess that doesn't have to be the case. I'll see if I can make that an intuitive setting at some point.

Try my pixel space background. Might be the style you're looking for, you can disable stars and planets and stuff.

Thanks!

They look friendly

That's big praise, thank you! Glad you like it

Glad you like it! Yeah the tiling is a little wonky for some sizes. It should work as long as the width : height (or reverse) ratio is a whole number.

Yeah that's what it's supposed to do. What size are you attempting? Also the tiling only works if the aspect ratio of the image size is an integer value,  so that might be what is going on.

Thanks! Glad you like it. I'll admit that asteroids look a little wonky, but it's pretty hard to work out a shader that looks more natural, same for debris. It's a good suggestion though, I'll see if I can make an update for that in some future version of Godot.

Are you on the browser version? It should just export do whatever your default download folder is

Thank you, I added it to the description now. Impressive job and hope it helps some other Rust enthusiasts out as well

Awesome! Really impressive work on that considering that you also had to learn shader stuff. Could be useful to some other people using Rust or the Bevy Engine, is it okay if I add your project to the list of ports in the description?

Thanks for the suggestion, but I don't really see how that's necessary. If it tiles in both directions then that just works in either case

Go ahead, it's completely free to use

Thank you! Glad you like it.

Yeah exactly! That was also something I was thinking of when I created this, good for inspiration and stuff.

Oh, super impressive to get that implemented in another engine! Looks pretty much done aside from some scaling, nice!

You're welcome! Hope you can get some good use out of it

That part wasn't super straightforward, but the way it basically works is that the program sets a time value on the shader, then copies the image output of that shader to somewhere else, and then advances the time value every frame until a full rotation is done.

As you noticed I used another project to save all of those separate frames to a gif, and I have a custom implementation for just stacking all those images together in a spritesheet. But I didn't really use any resources to come up with that, it just seemed like the easiest way to do it.

Hope that makes sense!

Awesome, glad it was useful for your game! Cool to see you have a collection of games made already, thanks for sharing.

Glad to help! That sounds like an awesome project, and probably also helps a lot in learning about shaders. If you get something going I'd be glad to link to it in the description or something

Glad you enjoy! Shaders can really be quite tricky to wrap your head around at first, it's a different way of thinking from normal programming. I would recommend finding different resources on it until something "clicks".

Personally, I found the book of shaders very helpful for an introduction.

You're very welcome, glad you enjoy!

Awesome! Nice job on getting a game on steam, and hope it does well. Thanks for crediting and glad the generator was useful.

Nice, glad you like it and well done on making a game!

Haha, glad you enjoy. Just enjoying looking at it is also a good use

Any suggestions? You can also adjust a lot more of the shapes and properties of planets and galaxies by using the source in godot.

Wow, amazing game! I love the retro look and feel of it, and a lot of fun to play also. Awesome job!

Thanks! This is using only a fragment/pixel shader to generate the planets, using a form of fractal brownian motion to generate noise.

I made a post on reddit some time ago that goes into a lot more detail in how the generator is built up, which you can find here: https://www.reddit.com/r/godot/comments/mobhb5

Thank you, glad you enjoy!

Awesome! Hope it works well in whatever you're making.

Thank you! On the browser they should just end up in your download folder, for the exe the images should be in the same folder as the program.

Awesome, very creative use of the generator and glad to hear you like it!

Thank you! Glad you like it. I have some ideas for other generators but just need to find some time to actually make those.

Oh, that sounds awesome! Would love to see that at some point

I guess you managed to break it lol

Thank you, glad you like it

Thank for the suggestion, but this program is really about procedural generation. There's almost certain a lot of custom moon and other planet sprites on itch and other sites

Awesome, glad you like it and would love to see what you can do with it!

Thank you, glad you like it. You own the sprites you generate, so feel free to do with that as you wish. Credit would definitely be appreciated if you want, and thank you for asking permission!