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Deep-Fold

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A member registered Aug 27, 2020 · View creator page →

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Yeah exactly! That was also something I was thinking of when I created this, good for inspiration and stuff.

Oh, super impressive to get that implemented in another engine! Looks pretty much done aside from some scaling, nice!

You're welcome! Hope you can get some good use out of it

That part wasn't super straightforward, but the way it basically works is that the program sets a time value on the shader, then copies the image output of that shader to somewhere else, and then advances the time value every frame until a full rotation is done.

As you noticed I used another project to save all of those separate frames to a gif, and I have a custom implementation for just stacking all those images together in a spritesheet. But I didn't really use any resources to come up with that, it just seemed like the easiest way to do it.

Hope that makes sense!

Awesome, glad it was useful for your game! Cool to see you have a collection of games made already, thanks for sharing.

Glad to help! That sounds like an awesome project, and probably also helps a lot in learning about shaders. If you get something going I'd be glad to link to it in the description or something

Glad you enjoy! Shaders can really be quite tricky to wrap your head around at first, it's a different way of thinking from normal programming. I would recommend finding different resources on it until something "clicks".

Personally, I found the book of shaders very helpful for an introduction.

You're very welcome, glad you enjoy!

Awesome! Nice job on getting a game on steam, and hope it does well. Thanks for crediting and glad the generator was useful.

Nice, glad you like it and well done on making a game!

Haha, glad you enjoy. Just enjoying looking at it is also a good use

Any suggestions? You can also adjust a lot more of the shapes and properties of planets and galaxies by using the source in godot.

Wow, amazing game! I love the retro look and feel of it, and a lot of fun to play also. Awesome job!

Thanks! This is using only a fragment/pixel shader to generate the planets, using a form of fractal brownian motion to generate noise.

I made a post on reddit some time ago that goes into a lot more detail in how the generator is built up, which you can find here: https://www.reddit.com/r/godot/comments/mobhb5

Thank you, glad you enjoy!

Awesome! Hope it works well in whatever you're making.

Thank you! On the browser they should just end up in your download folder, for the exe the images should be in the same folder as the program.

Awesome, very creative use of the generator and glad to hear you like it!

Thank you! Glad you like it. I have some ideas for other generators but just need to find some time to actually make those.

Oh, that sounds awesome! Would love to see that at some point

I guess you managed to break it lol

Thank you, glad you like it

Thank for the suggestion, but this program is really about procedural generation. There's almost certain a lot of custom moon and other planet sprites on itch and other sites

Awesome, glad you like it and would love to see what you can do with it!

Thank you, glad you like it. You own the sprites you generate, so feel free to do with that as you wish. Credit would definitely be appreciated if you want, and thank you for asking permission!

Awesome! Nice job on creating a game and getting it on Steam! Hope the launch is doing well and thanks for sharing.

Haha yeah I can imagine. GitHub is pretty great though once you get used to it, would definitely recommend. Thank you very much for converting to godot 4.3, I'll add a link in the description.

Awesome to hear! Glad it's useful and hope you can make something nice with it.

Thanks, I'm not really planning on making a pack out of this, but feel free to generate whatever solar system stuff you need.

Oh, that's really nice! You can also put it on github and I'll add a link to it in the project description.

Awesome! Thanks for sharing and glad my generators were useful.

Thanks for the interest, but I don't know game maker studio at all, so that would be way too much work for me.

Thank you!

The wobbling is something I intentionally left in the code at some point for some reason, but now that I look at it again, it looks a little silly. Thanks for mentioning, I'll probably remove it in a future update.

I'm not sure what you mean exactly? A html file is just some text, while the exports only export as some image.

Awesome! Nice job on the game, and hope you get some nice ratings as well.

Hi, I haven't made any plans to update for godot 4 yet, not quite sure what needs to be done for that yet. In the source code you only have to change the max value of the clamp on line 87 & 91 of GUI.gd

As an aside, 50k x 50k pixels wouldn't work unfortunately due to godot and system limits. See https://docs.godotengine.org/en/stable/classes/class_image.html

Thank you! I love pixel art as well, so that's why it's mostly all pixel stuff, glad you like the way it looks! Thanks for the nice comment, really appreciate it.

Glad you like it!

The tile button makes it so that the edges of the image loop around, so you can tile them which is pretty convenient for games and stuff.  I felt like 3000x3000 pixels was already quite a lot, especially for pixel art, but I guess there is no real reason to have the limit there.

Glad you like it! I hope it comes in useful, and thanks for the credit!

Awesome, glad it's useful! If you're on desktop you can change the light direction simply by holding down the mouse and moving the light where you want it.