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Deep-Fold

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A member registered Aug 27, 2020 · View creator page →

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The planet generator does have a way to import colors (just a list of hex values), but this generator does not. You can still set your own colors though by just clicking on the box of the color

That looks really cool, love the look of an earlier internet blog! Glad you enjoyed all the features and got something you like.

I was reading through it and found some pretty cool stuff, could always use more note taking apps. Thanks and glad you like the generator!

Thanks for the heads up! I didn't know that. It's a maybe unfortunate side effect of the MIT license, but it does allow people to do whatever they want with the planet images, including selling them.

I don't really care about the credit but it does suck for the people who pay for something when they can get that same thing for free. So not too much I can do about it, but thanks for letting me now! Perhaps you can still request a refund from itch if you want?

Yeah it's basically just a 2d shader with some transformations to make it look 3d, so it can run really efficiently that way.

Oh that's probably my mistake then. The tiling only works if the aspect ratio is an exact integer value. So like 100x100, 400x200, etc.

Unfortunately not easily doable because it isn't actually a 3d object. But it might be possible through some maths, I'll have to take a look at it. Thanks for the suggestion!

Certainly an idea. Or maybe just put a low res explosion gif over the planet

Good idea! I've been wanting to add an option like that at some point. I'll have to test if godot's web performance is okay again so I can bring out some updates

thank u

What would that look like exactly, just some beams?

Thank you!

Very good for a first game, glad the generators came in use. Well done!

Nice, glad you like it!

thank u

Thank you, glad you like it!

Thanks!

Good luck!

Glad to hear that works. I've kinda tried to keep the projects separate so people can just use the parts that work for them individually. Maybe you could try adding the stars/planets to your background in whatever game engine or art program you're using?

Since this isn't a Unity project, there isn't really a way to do that. If you're comfortable with shader code you could try porting it to Unity shader code

Thank you! You're very welcome

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Pretty good suggestion. I just went with the assumption at first that this would only be used as a looping animation, but I guess that doesn't have to be the case. I'll see if I can make that an intuitive setting at some point.

Try my pixel space background. Might be the style you're looking for, you can disable stars and planets and stuff.

Thanks!

They look friendly

That's big praise, thank you! Glad you like it

Glad you like it! Yeah the tiling is a little wonky for some sizes. It should work as long as the width : height (or reverse) ratio is a whole number.

Yeah that's what it's supposed to do. What size are you attempting? Also the tiling only works if the aspect ratio of the image size is an integer value,  so that might be what is going on.

Thanks! Glad you like it. I'll admit that asteroids look a little wonky, but it's pretty hard to work out a shader that looks more natural, same for debris. It's a good suggestion though, I'll see if I can make an update for that in some future version of Godot.

Are you on the browser version? It should just export do whatever your default download folder is

Thank you, I added it to the description now. Impressive job and hope it helps some other Rust enthusiasts out as well

Awesome! Really impressive work on that considering that you also had to learn shader stuff. Could be useful to some other people using Rust or the Bevy Engine, is it okay if I add your project to the list of ports in the description?

Thanks for the suggestion, but I don't really see how that's necessary. If it tiles in both directions then that just works in either case

Go ahead, it's completely free to use

Thank you! Glad you like it.

Yeah exactly! That was also something I was thinking of when I created this, good for inspiration and stuff.

Oh, super impressive to get that implemented in another engine! Looks pretty much done aside from some scaling, nice!

You're welcome! Hope you can get some good use out of it

That part wasn't super straightforward, but the way it basically works is that the program sets a time value on the shader, then copies the image output of that shader to somewhere else, and then advances the time value every frame until a full rotation is done.

As you noticed I used another project to save all of those separate frames to a gif, and I have a custom implementation for just stacking all those images together in a spritesheet. But I didn't really use any resources to come up with that, it just seemed like the easiest way to do it.

Hope that makes sense!

Awesome, glad it was useful for your game! Cool to see you have a collection of games made already, thanks for sharing.

Glad to help! That sounds like an awesome project, and probably also helps a lot in learning about shaders. If you get something going I'd be glad to link to it in the description or something