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DeepCanionStudio

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A member registered Jan 13, 2021 · View creator page →

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the point of the game is that the player is the level and the terrain where you should stand is the character so by controlling the terrain it inverts the controls from the character's perspective

making the background move would make it look more like the player is moving and not the terrain

i think it's impossible in godot or at least very difficoult since you can't use the tilemap collision for a characterbody2D

(1 edit)

Thanks for the feedback, gonna add the shortcut as soon as i can

edit: added it