No plans for impregnation at this time.
deepglugs
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If it's Samsung, is it ARM-based? It could be that the nightly build of renpy that Warlord uses does not support ARM well. I will push an update with a release version of renpy soon.
EDIT: It looks like there's a separate ARM sdk for renpy. That sucks. It means that I need a separate build just for ARM if I want to support it. How do other renpy games work on that system? Are you using the ARM build?
You are speculating at best and plain wrong at worst. You haven't played it, so why guess? Just play it. Aden's prologue has 73 unique images. The other girls combine for 56. Not quite what you thought, is it? Oh, and Aden so far has the most dialog of any character at over 400 blocks of dialog. The next closest is Stheno at 387. Not everything is written yet, but I'd say the game's writing is about 80% complete.
I'm sorry to announce that ratings have been turned off due to abuse of the system by some users. I apologize to those who legitimately gave honest reviews and to users who use reviews to filter good games from others. Unfortunately, itch's rating system permits such abuse and makes ratings almost useless as an means of feedback to developers or as feedback to users.
Users who abused the system will be banned from playing any of my current or future games on this platform.
This looks to be a response to my patreon development update. I understand there is quite a divide between those who like Warlord and those that like everything else. That said, it isn't exactly a certainty that a warlord-like game would do better than say, Athena's Revenge. For example: https://twitter.com/deepglugs/status/1705836427223941505 suggests that Tragedy of Medusa was more liked than Warlord. That's just one data point. Downloads for Warlord on itch easily win, but on Steam, Warlord barely wins. It's not exactly a fair comparison, there's been several sales that Warlord wasn't included in, but these are the numbers I have to work with.
In theory, Warlord should do a lot better than it has. I believe it has all the required elements of success and is in the top 10% of animation quality, so I don't know why it isn't more clear leading.
That said, Warlord leaves Steam Early Access when chapter 16 is done. With that release and the Early Access release of Athena's Revenge, I'll have a better idea of where I should put resources for 2024 and beyond.
Just a little Twitter note: I usually post things that I'm currently working on. If I'm working on Warlord, I post Warlord things. If I'm working on Athena's Revenge (like I am now), I post about that.
There is no NTR is the game here on itch. I understand that some players don't like NTR. This is why it is not added to any public version of the game and why it's only a hidden extra for those that do want the feature. Know that the feature also has no impact on the story of the game.
I know you recently modified your rating and because you and others rated a feature that isn't in the version here in itch, I disabled ratings. I do not think it is helpful for potential players to highlight (positively or negatively) a feature that they will never experience.
I'm certain there is a trade-off of image continuity. I think most of the backgrounds are okay and the others are getting better as I slowly replace them (the "evolution" I was referring to), but its not there yet.
Warlord might be more popular if it was done a bit differently, but it wouldn't have existed at all with the AI tools to help. I was already working on Tragedy of Medusa at the time and could only really spare a day or two a week for experimenting on anything else.
That said, Warlord is my most popular title this year and is trending to become the most popular of my games overall (overtaking Euryale's Gambit probably next year). I attribute it's relative popularity to its genre (male-protagonist), but story may also play a role? At any rate, its' hard to tell how much using AI as much as I do hurts the project if at all. It also happens to be my highest-rated title :shrug:.
It was a design choice from the beginning. Warlord began as an experiment to speed-up development and lower cost. This method allowed me to work about 4 times faster and work on two games at once. For comparison, my first game took 1.5 years to complete. Warlord is longer with more animations and will likely be complete in 9 months.
I probably won't use the same exact technique in any future title, but I've learned a lot that should make the next titles better.
Thanks for the feedback. This is the free version (non-elite). The non-free "Elite" version has additional content that is fun but not critical to the story. It's available on steam or patreon.
The patrons and steam supporters really drive the content of the game. They opt'd to see Tragedy of Medusa (the prequel to EG) and soon Athena's Revenge (the sequel) produced in place of adding additional content (ie Diana) to Euryale's Gambit. I will fix the option in the brothel in the next update.
Oh, you mean low-cost because there aren't more than half a dozen different models? That's true. Daz VNs have the benefit of hundreds if not thousands of models to chose from with consistent features. Blender has no such market, so I do with what I can and use models that I understand and trust.
For blur, I think you mean field of view effect. Yes, that is also rare in VNs but I think it looks better. It's more realistic to how the human eye actually functions (motion blur also) and it helps the player focus on what is intended for them to focus on. It's also used throughout the game to highlight dramatic/traumatic moments where the camera "f-stop" is deliberately decreased to instill a sense of danger or hyper-focus (ie Euryale awakens and Stheno vs Euryale scenes). I think it makes for some incredibly beautiful shots.
I may be the only one who does this, but I think it adds a dramatic touch that other VNs just don't have.
As for the writing, this VN follows the film principle of show don't tell. As such, it's image heavy with over 3k images. The pictures tell most of the story. If you are complaining that there's not enough descriptive text, that's why. My other game Warlord is the opposite. Far less images with much more text. I've gotten good feedback about the writing with almost no complaints. If you don't like the style of writing, that's fine, but to call it "bad" is not okay for me. How can I be a good writer in one and not in the other when the only difference is style?
Finally, as for the cell phone, Euryale had already established to Spoons she's from the future. It is said that any advanced technology is indistinguishable from magic. Spoons is the genius behind the gambit. Why should he question that something from the future is much more advanced than he could imagine? Further, never question something that can be answered with patience. He knows he will have access to the "magical" device and will gain more understanding later. Again, why would he question it? Finally, Euryale's outfit is different, but still quite old. I was going to put a scene into the game where the dragon-scale outfit was explained, but that scene got cut in production. She's got it while in China later in the game.
Anyway, I suppose I'm just ranting. I doubt I could convince you to play all the way through and I really don't care if you do or not. I think you missed out on a great story, but if you think the story is bad, I don't have anything more to say. Take care and stay safe.
Translation was automatic via neural network. As for the game, I think you missed the part where Euryale goes back in time and brings the phone with her. Unless you understood that part, you probably wouldn't understand the rest of the game anyway. Sounds like you played maybe 10 minutes? Not enough to make a good review, IMO.
What VN would you consider to be high-cost? The particle and fluid simulations as well as the motion-blur effects are just two of the several features unique to this VN that are almost non-existent in typical Daz VNs. Add in all the AI features and this game is probably the most innovative complete VN that exists right now.