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Defiant Explorer

18
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115
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A member registered Sep 22, 2022 · View creator page →

Creator of

Recent community posts

Oh, a yes/no answer to this question would definitely be a spoiler. What I can say is that the signs of pregnancy are unlikely to show themselves at such an early stage (we're basically talking 2-3 weeks of pregnancy at this point of the story, tops). And yet, even though it's unrealistic, in a couple of places the game does “hint” to the player that Selene is pregnant. This is where it's still worth considering whether Selene has taken some, well... measures. Or not. Because if she did, there might not be any consequences, you know... eventually. Hidden random checks will decide this.

I'm sorry, but I've set myself a big no-no on revealing any future events. The only thing I can recommend is to follow your roleplay and your understanding of your character. Choose what you enjoy more and don't worry about the consequences. You will deal with them when they come.

Yes. I purposely work the code so that even in the case of changes, the old saves will work. 

Nah. I don't even know if it's allowed here by the rules. Even in the game itself, the link to my Patreon is only on the game launch and at the end of the current update, as well as in the hints section in settings. I hate these permanent banners in games whose whole point is "gimme money", gimme, gimme, gimme!

People who can afford it, and want the game to not turn into another untold story in the internet dump, can handle finding my my fundraising page just fine. 

Hmm... I guess, the link to my Patreon shouldn't be in the settings as well. I'll delete it right now, so it won't be there by the next update, thanks! By the way, this next update will be in several days.

https://www.patreon.com/Defiant_Explorer

On my Patreon, I posted the main part of the latest update not so long ago (1.69, already public version), but it won't be posted here until I finish it as intended (full 1.7 version). And when I'll finish it - it's hard to say. Circumstances beyond my control intervened.

It's a hidden variable. That's the way it's intended. This is the world of the Bronze Age. You'll know if Selene is pregnant when she finds out herself. And she won't know until the first visible and felt signs show up.

I'm not quite sure I understand what you mean by "temporary" and "permanent" methods. Abilities gain experience and grow either automatically (by passing checks) or by manually pouring Insight into them on the character screen (1 point of Insight = +5 experience points to chosen Ability). In the latter case, you need at least 1 (or more) Insight points in the "Inspire" column for the clickable button to appear. Otherwise, the button there will be gray with the inscription "No Insight".

Yup. You need Insight points. Then open the character sheet in the game itself. Put in Insight points to get +5 exp points to the desired Ability. Alternatively, exp points are gained automatically for passing checks. If their amount is sufficient, the Ability will automatically level up.

Actually, it's all described on the two "tutorial" pages (Abilities and Insight). A hint is in the settings if you missed them during character generation.

Not so soon, actually. There are two options, a shorter update and will come out this month or a bigger one but in March because it's more work. There's a vote going on right now for that on my Patreon. And the second option is leading by a large margin. So it's quite likely that the next update won't be until March. But it will be a pretty solid one.

Three days for one playthrough? Huh, that's not bad... Although there are almost half a million words in the game right now. Guess that's probably about how long it takes. Which is funny, I've always wondered how long the average playthrough takes now. I'm mostly busy testing and fixing things while playing the game, and that's surely not the same.

By the way, it's impossible to see all events and scenes in one playthrough. Some things are tied to Origins, some to Abilities, and some to choices made. Just a mention :)

Wow, that is three comments lately. More than the whole last year. What's going on? I'm used to Itch being a sleepy place.  While on other sites the game was receiving dozens of comments and somewhere even dozens of pages of comments, nothing was changing here. I just used to come here, leave an update, and leave until next time.  

If you keep this up, I'll have to visit this place more often to read your posts xD

Thanks! The lack of comments here doesn't discourage me at all. There are plenty of comments in all the other places where the game is posted. You could say it's a quiet harbor here. 

It's a big game. Right now it's still in the early stages, despite the fact that, at the time of writing these lines, it already has 469k words. 

Damn. I completely forgot about the global maps! Okay, the main thing is that the problem is identified and I know how to solve it. Tomorrow I will update all versions.

Thank you, if it were not for your comments, this error would have remained unnoticed.

If you can, please download the version with the fix for Linux and tell me if the maps and logos are displayed now?

Mega link:

https://mega.nz/fm/Q7hyRCrZ

If it's ok, I'll replace all versions with it tomorrow.

No, no, thank you, your comments were very helpful. 

Although not immediately, I think I understand what you mean now. The program I use to make maps converts the image with the ending to .PNG. Whereas the program I use to create portraits, on the other hand, .png. Since I have Windows and no possibility to test the game on other systems - I didn't even know that.

Looks like I'll have to change the code in all the map widgets, adding .PNG there instead of .png. If I understand correctly, this should fix the problem on Linux.

Well, actually, I tried. Made a ZIP version and uploaded it, but... the site couldn't find the index file. Which is weird (it's literally the only one). I tried it a few times and then waved it off and just pasted the download links.

As for the online version - to do that I need to upload all the images from the game to some reliable file-sharing site, and in the game itself change all the direct links to images with links to this file-sharing site. If the game had a large size - it would make sense. But the game now weighs so little, I'd rather focus on working on chapter 2 than this. Maybe someday.

I don't quite get it. Are some of the images not opening for you? Well, that's a first then. This isn't the first place I've posted the game and so far no one has complained about images not opening. Overall, the game is made on Twine and should work on any browser. Perhaps some kind of engine limitation? Hmm, not quite sure what I can do about it if so. Anyway, I'll keep an eye out if anyone else is having similar problems.