can't believe it's not called wormhole
Diego Garcia
Creator of
Recent community posts
Really wonderful little pocket roguelike, and definitely one of the best looking and sounding playdate games to date. I wish I had taken my time with it, because I couldn't put it down and ended up clearing the main objective over two days. But I really loved it and loved that it was bite-sized. It also breaks down into smaller chunks, so you could easily spread out smaller play sessions over a couple weeks.
I did encounter a couple of crashes, but none that really cost me much.
Amazing work! I'd love to be able to grab the soundtrack somewhere.
The style is so great and I'm really excited to see the rest of your environments. I wish the character turned a bit faster (this feels especially weird on keyboard) and I wish I had a slightly more prominent indicator of direction when charging a dash. I also wonder if run/dash should be different buttons... not sure. The dash feels so risky since it's really hard to gauge both direction and distance, but it's also the best *feeling* thing about the player. Your juice is so strong and would be really well complimented by a punchier feel on the player, more of that nice snappy movement like you have on the dash. Can't wait to see where you take the game!