Hi! I remember that logo from our Graphic Design course!!!
Anthony Bonacci
Creator of
Recent community posts
I really enjoyed playing this!! The art is good and learning the boss’ behaviors was fun.
I was unfairly hurt a few times because deer would spawn on top of me and I had no way of telling that they would spawn there.
On my second playthrough, I found out that I could shoot arrows by right clicking. I stopped using my sword altogether since I could fight everything by keeping my distance.
I would prefer to dash using the spacebar since it’s easier to use my thumb than it is to use my pinky.
Interesting how you can move your tower around at any given moment; however, this makes range feel kind of obsolete. I would suggest adding a pierce rate upgrade instead.
There should also be a timer in between waves to regain focus. I found that once things ramped up I was moving my tower toward the end of the path and that there would never be a point in which I could move it back to the front again.
My score was 268.
Controls feel good & I love how the dead skeletons stay on the ground to show you where you died!!
I assumed the markings on the ground showed the path that the flames would move in and it was upsetting to see that they wouldn’t always move that way. There was a really difficult level where I died many times trying to get past an arrow shooting upward. It felt really good to finally get past it, but then I was worried that I would get killed by a flame moving in a random direction in the center of the room. I probably would have quit if I died there.
The original idea was to win by wasting all of your bullets, but receive some sort of "okay" score if you only shot the "bad" guys. We strayed from that and some miscommunication led to the ending message being what it is. I can't fully answer your question on the logic behind it due to poor planning haha.
Definitely going to participate in more trijams! I think these will also help how I approach 48/72 hour game jams too