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DelectableTwineGames

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A member registered Feb 29, 2024 · View creator page →

Creator of

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I'm months late, but thanks for your comment. I would have loved to have more opponents with multiple growth stages, but I couldn't find a lot of sequences on the net and my photoshop skills are very limited.

The Bonus fight is difficult, yes, but you have all your potions (except the revive one) for one fight instead of having to divide them between 6 fights.

As for endgame, well, I guess you already went on some dates with the shopkeeper, but did you know you can actually fight her? There are two ways to do that. The first way is to do a Bonus fight while having the gallery fully unlocked, and the other way... is learned by playing videogames with her after having done all the dates!

Also, you can try to transform all the teachers from the tutorial. It's kind of a mini puzzle.

Version 1.4.
- some bug fixes
- the in-between fights bonus ''Starting SP + 10'' was buffed to ''Starting SP + 20''

Fiddlestix-3dx I think, from a series called Doubious Practice.

Version 1.3 fixes some bugs and adds a new spell (Sweet Release) and a new potion (Cooldown Removal potion). Some archetypes were also rebalanced.

You have to discover that by yourself!

You'll learn about most of them. Go in the cheat menu after you've beaten a championship for example, and you'll learn a password that will let you start with the championship beaten and some credits from a fresh file. Useful if you didn't keep a save of your file.

Some are more hidden and can be ''guessed''.

Try v1.2.

I rebalanced some archetypes so that they have better synergies with their starting moves and I lowered the amount of attack and resistance the opponent can gain when it is early in the fights.

Thank you for your input. I rebalanced it in v1.1 so that almost all moves cost less SP to use and the expansion spells now lower the opponent's attack and resistance in addition to what it did before.

The game should be a bit easier now and more enjoyable.

It's always hard for a creator to balance his own game. We tend to think the game is easier than what it really is.