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Delta Code

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A member registered Feb 02, 2020 · View creator page →

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Woah! Thanks so much for the feeback. Cool to see you've made it that far. I, uh, haven't quite finished this game yet, so if you've reached the shovel, I think that's about the furthest progress you can make at this point. Pretty much just have the ending to go. I'm going to try to get it done before this year is over.

(3 edits)

Toad On Fire is a fast-paced action-adventure shooter, with some RPG and puzzle elements sprinkled in. You play as Smokey, a toad armed with a flamethrower, and take the offensive against an invading force of hostile frogs.

Progress through 25+ levels of varying types, ranging from pure action to puzzle-based to boss battles. The flamethrower is your primary weapon, which can be utilized in many ways, for both attack and movement -- dispatch enemies with volleys of fireballs, or charge up a burst-shot that rockets you forward as a blazing toad-missile of death! Collect loot to purchase upgrades.

Whimsical tone. Anthropomorphic characters. Saucy antagonist. Lots of destruction, explosions, power-ups and secret areas. Boss battles. Controller support. Oh my!

https://deltacode.itch.io/toadonfire

Thanks for the feedback. I assume you are talking about the room above the first lightswitch/dark room? I've been thinking about a solution to this for the sequel but haven't found something that works well, as of yet.

I don't understand. Empty tiles on the edge should connect to a neighboring room. Does it appear to be cut off by the window size? Each tile should be the same visible size (5x5).

Thank you. I just uploaded a fix. Is it working now?