Hello again! New notes:
- New sfx and music is great!
- Level counter :DDDD
- The actual beat is in the middle of the column in the sequencer..? I feel like it was at the very left of each column before. With it in the middle it feels like the music is dragging or the sequencer bar is rushing. Very minor gripe.
- Different door texture for the boss room, very nice.
- Power-ups now at the beginning of the sequencer! Thank you!
- No mini speed boost from the top line of the sequencer too, nice to be more consistent
- Warning circle for the bugs instead of just a shadow is very helpful
- The splitshot sounds a bit too similar to the damage taken sound, keep thinking I took damage when I didn't
- Third boss is great!
- Eye boss looks pISSEd second time round, love it
- Strange visual bug that happened once where the bug mini-boss' bullets didn't have the overlay geometric texture, just the red glow underneath
- Changing the texture of the ball is pretty cool
- Homing bullets and spiral bullets don't play well together
That's all for now! I'll play deeper into the game when I got the time, but I gotta sleep now. Good work!